]> git.sesse.net Git - movit/blobdiff - vs.glsl
Chain together vertex shaders, like with fragment shaders.
[movit] / vs.glsl
diff --git a/vs.glsl b/vs.glsl
deleted file mode 100644 (file)
index c7e54e2..0000000
--- a/vs.glsl
+++ /dev/null
@@ -1,9 +0,0 @@
-#version 120
-varying vec2 tc;
-
-void main()
-{
-        tc = gl_MultiTexCoord0.st;
-        gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-