]> git.sesse.net Git - movit/blobdiff - ycbcr_input.cpp
Make FlatInput and YCbCrInput support taking in external OpenGL textures.
[movit] / ycbcr_input.cpp
index 7f58f3fa019d66fa6ac95115f0985463786e85d0..4c824c6d092ddc94617a2ecf18e96be4c3a51202 100644 (file)
@@ -41,6 +41,7 @@ YCbCrInput::YCbCrInput(const ImageFormat &image_format,
        heights[2] = height / ycbcr_format.chroma_subsampling_y;
 
        pixel_data[0] = pixel_data[1] = pixel_data[2] = NULL;
+       owns_texture[0] = owns_texture[1] = owns_texture[2] = false;
 
        register_uniform_sampler2d("tex_y", &uniform_tex_y);
 
@@ -58,9 +59,7 @@ YCbCrInput::YCbCrInput(const ImageFormat &image_format,
 YCbCrInput::~YCbCrInput()
 {
        for (unsigned channel = 0; channel < num_channels; ++channel) {
-               if (texture_num[channel] != 0) {
-                       resource_pool->release_2d_texture(texture_num[channel]);
-               }
+               possibly_release_texture(channel);
        }
 }
 
@@ -100,6 +99,7 @@ void YCbCrInput::set_gl_state(GLuint glsl_program_num, const string& prefix, uns
                        check_error();
                        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
                        check_error();
+                       owns_texture[channel] = true;
                } else {
                        glBindTexture(GL_TEXTURE_2D, texture_num[channel]);
                        check_error();
@@ -158,10 +158,7 @@ string YCbCrInput::output_fragment_shader()
 void YCbCrInput::invalidate_pixel_data()
 {
        for (unsigned channel = 0; channel < 3; ++channel) {
-               if (texture_num[channel] != 0) {
-                       resource_pool->release_2d_texture(texture_num[channel]);
-                       texture_num[channel] = 0;
-               }
+               possibly_release_texture(channel);
        }
 }
 
@@ -174,4 +171,13 @@ bool YCbCrInput::set_int(const std::string& key, int value)
        return Effect::set_int(key, value);
 }
 
+void YCbCrInput::possibly_release_texture(unsigned channel)
+{
+       if (texture_num[channel] != 0 && owns_texture[channel]) {
+               resource_pool->release_2d_texture(texture_num[channel]);
+               texture_num[channel] = 0;
+               owns_texture[channel] = false;
+       }
+}
+
 }  // namespace movit