- set_uniform_int(glsl_program_num, prefix, "tex_y", *sampler_num + 0);
- set_uniform_int(glsl_program_num, prefix, "tex_cb", *sampler_num + 1);
- set_uniform_int(glsl_program_num, prefix, "tex_cr", *sampler_num + 2);
+ uniform_tex_y = *sampler_num + 0;
+ uniform_tex_cb = *sampler_num + 1;
+ uniform_tex_cr = *sampler_num + 2;