in practice, if Nageru ever disconnects from CasparCG for any reason, the socket
is “used up”, and you will need to recreate it somehow (e.g., by restarting CasparCG).
Also note that the old socket still lingers in place even after being useless,
-so you will _first_ need to remove it, and CasparCG does not do this for you.
+so you will *first* need to remove it, and CasparCG does not do this for you.
The simplest way to deal with this is probably to have a wrapper script of some
sort that orchestrates Nageru, CasparCG and your client for you, so that everything
is taken up and down in the right order; it may be cumbersome and require some
In general, the integration between Nageru and CasparCG leaves a bit to be
desired, and in general, the combination of CasparCG + Nageru will require
-a beefire machine than Nageru alone. However, it also provides a much richer
+a beefier machine than Nageru alone. However, it also provides a much richer
environment for graphics, so for many use cases, it will be worth it.
.. [#rawvideo] Good video codecs that support alpha are rare, so as long as CasparCG