Analyzer::~Analyzer()
{
+ delete_context(context);
+ delete surface;
+}
+
+void Analyzer::mixer_shutting_down()
+{
+ ui->display->shutdown();
+
if (!make_current(context, surface)) {
printf("oops\n");
exit(1);
}
glDeleteBuffers(1, &pbo);
check_error();
- ui->display->shutdown();
if (resource_pool != nullptr) {
resource_pool->clean_context();
}
- delete_context(context);
- delete surface;
}
void Analyzer::grab_clicked()