}
}
-void DeckLinkOutput::wait_for_frame(int64_t pts, int *dropped_frames, int64_t *frame_duration, bool *is_preroll)
+void DeckLinkOutput::wait_for_frame(int64_t pts, int *dropped_frames, int64_t *frame_duration, bool *is_preroll, steady_clock::time_point *frame_timestamp)
{
assert(!should_quit);
double playback_speed;
output->GetScheduledStreamTime(TIMEBASE, &stream_frame_time, &playback_speed);
+ *frame_timestamp = steady_clock::now() +
+ nanoseconds((target_time - stream_frame_time) * 1000000000 / TIMEBASE);
+
// If we're ahead of time, wait for the frame to (approximately) start.
if (stream_frame_time < target_time) {
- steady_clock::time_point t = steady_clock::now() +
- nanoseconds((target_time - stream_frame_time) * 1000000000 / TIMEBASE);
- this_thread::sleep_until(t);
+ this_thread::sleep_until(*frame_timestamp);
return;
}
// Oops, we missed by more than one frame. Return immediately,
// but drop so that we catch up.
*dropped_frames = (stream_frame_time - target_time + *frame_duration - 1) / *frame_duration;
+ const int64_t ns_per_frame = this->frame_duration * 1000000000 / TIMEBASE;
+ *frame_timestamp += nanoseconds(*dropped_frames * ns_per_frame);
fprintf(stderr, "Dropped %d output frames; skipping.\n", *dropped_frames);
}