]> git.sesse.net Git - nageru/blobdiff - futatabi/player.cpp
Fix some Futatabi shutdown problems.
[nageru] / futatabi / player.cpp
index d926974712e22a9da0a7346a7ee8ac218b012418..e20a43cc26bf84fe920ac9dff3b2892d96ee6644 100644 (file)
@@ -54,7 +54,7 @@ void Player::thread_func(bool also_output_to_stream)
        bool got_next_clip = false;
        double next_clip_fade_time = -1.0;
 
-       for ( ;; ) {
+       while (!should_quit) {
 wait_for_clip:
                bool clip_ready;
                steady_clock::time_point before_sleep = steady_clock::now();
@@ -63,8 +63,11 @@ wait_for_clip:
                {
                        unique_lock<mutex> lock(queue_state_mu);
                        clip_ready = new_clip_changed.wait_for(lock, milliseconds(100), [this] {
-                               return new_clip_ready && current_clip.pts_in != -1;
+                               return should_quit || (new_clip_ready && current_clip.pts_in != -1);
                        });
+                       if (should_quit) {
+                               return;
+                       }
                        new_clip_ready = false;
                        playing = true;
                }
@@ -114,7 +117,7 @@ got_clip:
 
                int64_t in_pts_start_next_clip = -1;
                steady_clock::time_point next_frame_start;
-               for (int frameno = 0; ; ++frameno) {  // Ends when the clip ends.
+               for (int frameno = 0; !should_quit; ++frameno) {  // Ends when the clip ends.
                        double out_pts = out_pts_origin + TIMEBASE * frameno / output_framerate;
                        next_frame_start =
                                origin + microseconds(lrint((out_pts - out_pts_origin) * 1e6 / TIMEBASE));
@@ -198,8 +201,11 @@ got_clip:
                                if (video_stream == nullptr) {
                                        // No queue, just wait until the right time and then show the frame.
                                        new_clip_changed.wait_until(lock, next_frame_start, [this]{
-                                               return new_clip_ready || override_stream_idx != -1;
+                                               return should_quit || new_clip_ready || override_stream_idx != -1;
                                        });
+                               if (should_quit) {
+                                       return;
+                               }
                                } else {
                                        // If the queue is full (which is really the state we'd like to be in),
                                        // wait until there's room for one more frame (ie., one was output from
@@ -211,9 +217,12 @@ got_clip:
                                                if (num_queued_frames < max_queued_frames) {
                                                        return true;
                                                }
-                                               return new_clip_ready || override_stream_idx != -1;
+                                               return should_quit || new_clip_ready || override_stream_idx != -1;
                                        });
                                }
+                               if (should_quit) {
+                                       return;
+                               }
                                if (new_clip_ready) {
                                        if (video_stream != nullptr) {
                                                lock.unlock();  // Urg.
@@ -307,6 +316,10 @@ got_clip:
                        }
                }
 
+               if (should_quit) {
+                       return;
+               }
+
                // The clip ended.
 
                // Last-ditch effort to get the next clip (if e.g. the fade time was zero seconds).
@@ -373,7 +386,17 @@ bool Player::find_surrounding_frames(int64_t pts, int stream_idx, FrameOnDisk *f
 Player::Player(JPEGFrameView *destination, bool also_output_to_stream)
        : destination(destination)
 {
-       thread(&Player::thread_func, this, also_output_to_stream).detach();
+       player_thread = thread(&Player::thread_func, this, also_output_to_stream);
+}
+
+Player::~Player()
+{
+       should_quit = true;
+       if (video_stream != nullptr) {
+               video_stream->stop();
+       }
+       new_clip_changed.notify_all();
+       player_thread.join();
 }
 
 void Player::play_clip(const Clip &clip, size_t clip_idx, unsigned stream_idx)