]> git.sesse.net Git - nageru/blobdiff - futatabi/player.h
Move progress row information into Player; will be easier to track when we start...
[nageru] / futatabi / player.h
index 549b1f388bc8d5717db64a3a0858cec1c96c648a..a581a54f79dd41ae076403bb2a8b3b2831b0d029 100644 (file)
@@ -32,7 +32,15 @@ public:
        Player(JPEGFrameView *destination, StreamOutput stream_output, AVFormatContext *file_avctx = nullptr);
        ~Player();
 
-       void play(const std::vector<Clip> &clips);
+       struct ClipWithRow {
+               Clip clip;
+               unsigned row;  // Used for progress callback only.
+       };
+       void play(const Clip &clip)
+       {
+               play({ ClipWithRow{ clip, 0 } });
+       }
+       void play(const std::vector<ClipWithRow> &clips);
        void override_angle(unsigned stream_idx);  // Assumes one-clip playlist only.
 
        // Not thread-safe to set concurrently with playing.
@@ -42,7 +50,7 @@ public:
 
        // Not thread-safe to set concurrently with playing.
        // Will be called back from the player thread.
-       // The keys in the given map are indexes in the vector given to play().
+       // The keys in the given map are row members in the vector given to play().
        using progress_callback_func = std::function<void(const std::map<size_t, double> &progress)>;
        void set_progress_callback(progress_callback_func cb) { progress_callback = cb; }
 
@@ -71,7 +79,7 @@ private:
 
        std::mutex queue_state_mu;
        std::condition_variable new_clip_changed;
-       std::vector<Clip> queued_clip_list;  // Under queue_state_mu.
+       std::vector<ClipWithRow> queued_clip_list;  // Under queue_state_mu.
        bool new_clip_ready = false;  // Under queue_state_mu.
        bool playing = false;  // Under queue_state_mu.
        int override_stream_idx = -1;  // Under queue_state_mu.