]> git.sesse.net Git - nageru/blobdiff - futatabi/player.h
Give each clip in the playlist a stable ID.
[nageru] / futatabi / player.h
index c8ed083fd544899124f749926c9598a0b0f9d235..d2e861ee59434128e35ab3788c0ebaaeaa7ecc73 100644 (file)
@@ -30,15 +30,11 @@ public:
        Player(JPEGFrameView *destination, StreamOutput stream_output, AVFormatContext *file_avctx = nullptr);
        ~Player();
 
-       struct ClipWithRow {
-               Clip clip;
-               size_t row;  // Used for progress callback only.
-       };
        void play(const Clip &clip)
        {
-               play({ ClipWithRow{ clip, 0 } });
+               play({ ClipWithID{ clip, 0 } });
        }
-       void play(const std::vector<ClipWithRow> &clips);
+       void play(const std::vector<ClipWithID> &clips);
        void override_angle(unsigned stream_idx);  // Assumes one-clip playlist only.
 
        // Not thread-safe to set concurrently with playing.
@@ -49,7 +45,7 @@ public:
        // Not thread-safe to set concurrently with playing.
        // Will be called back from the player thread.
        // The keys in the given map are row members in the vector given to play().
-       using progress_callback_func = std::function<void(const std::map<size_t, double> &progress, double time_remaining)>;
+       using progress_callback_func = std::function<void(const std::map<uint64_t, double> &progress, double time_remaining)>;
        void set_progress_callback(progress_callback_func cb) { progress_callback = cb; }
 
        // QueueInterface.
@@ -77,7 +73,7 @@ private:
 
        std::mutex queue_state_mu;
        std::condition_variable new_clip_changed;
-       std::vector<ClipWithRow> queued_clip_list;  // Under queue_state_mu.
+       std::vector<ClipWithID> queued_clip_list;  // Under queue_state_mu.
        bool new_clip_ready = false;  // Under queue_state_mu.
        bool playing = false;  // Under queue_state_mu.
        int override_stream_idx = -1;  // Under queue_state_mu.
@@ -105,9 +101,9 @@ private:
        const StreamOutput stream_output;
 };
 
-double compute_time_left(const std::vector<Player::ClipWithRow> &clips, size_t currently_playing_idx, double progress_currently_playing);
+double compute_time_left(const std::vector<ClipWithID> &clips, size_t currently_playing_idx, double progress_currently_playing);
 
-static inline double compute_total_time(const std::vector<Player::ClipWithRow> &clips)
+static inline double compute_total_time(const std::vector<ClipWithID> &clips)
 {
        return compute_time_left(clips, 0, 0.0);
 }