gl_surfaces[i].y_tex = resource_pool->create_2d_texture(GL_R8, 1, 1);
gl_surfaces[i].cbcr_tex = resource_pool->create_2d_texture(GL_RG8, 1, 1);
} else {
- size_t bytes_per_pixel = (global_flags.x264_bit_depth > 8) ? 2 : 1;
+ size_t bytes_per_pixel = (global_flags.bit_depth > 8) ? 2 : 1;
// Generate a PBO to read into. It doesn't necessarily fit 1:1 with the VA-API
// buffers, due to potentially differing pitch.
assert(!is_shutdown);
if (!use_zerocopy) {
- GLenum type = global_flags.x264_bit_depth > 8 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE;
+ GLenum type = global_flags.bit_depth > 8 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE;
GLSurface *surf;
{
lock_guard<mutex> lock(storage_task_queue_mutex);