]> git.sesse.net Git - nageru/blobdiff - nageru/theme.cpp
Support auto white balance (ie., not controlled by the theme).
[nageru] / nageru / theme.cpp
index 78b0fde35cd2b075e2482f921776da71ade955f9..e3cdac2df54feac52374d623ce36bf34841cabf9 100644 (file)
@@ -116,6 +116,7 @@ Effect *instantiate_effect(EffectChain *chain, EffectType effect_type)
        case IDENTITY_EFFECT:
                return new IdentityEffect;
        case WHITE_BALANCE_EFFECT:
+       case AUTO_WHITE_BALANCE_EFFECT:
                return new WhiteBalanceEffect;
        case RESAMPLE_EFFECT:
                return new ResampleEffect;
@@ -860,6 +861,7 @@ const luaL_Reg Scene_funcs[] = {
        { "new", Scene_new },
        { "__gc", Scene_gc },
        { "add_input", Scene::add_input },
+       { "add_auto_white_balance", Scene::add_auto_white_balance },
        { "add_effect", Scene::add_effect },
        { "add_optional_effect", Scene::add_optional_effect },
        { "finalize", Scene::finalize },
@@ -1682,10 +1684,21 @@ bool Theme::get_supports_set_wb(unsigned channel)
        return ret;
 }
 
-void Theme::set_wb(unsigned channel, double r, double g, double b)
+void Theme::set_wb(unsigned channel, float r, float g, float b)
 {
        lock_guard<mutex> lock(m);
+
+       if (channel_signals.count(channel)) {
+               white_balance_for_signal[channel_signals[channel]] = WhiteBalance{ r, g, b };
+       }
+
        lua_getglobal(L, "set_wb");
+       if (lua_isnil(L, -1)) {
+               // The function doesn't exist, to just ignore. We've stored the white balance,
+               // and most likely, it will be picked up by auto white balance instead.
+               lua_pop(L, 1);
+               return;
+       }
        lua_pushnumber(L, channel);
        lua_pushnumber(L, r);
        lua_pushnumber(L, g);
@@ -1698,6 +1711,15 @@ void Theme::set_wb(unsigned channel, double r, double g, double b)
        assert(lua_gettop(L) == 0);
 }
 
+Theme::WhiteBalance Theme::get_white_balance_for_signal(int signal)
+{
+       if (white_balance_for_signal.count(signal)) {
+               return white_balance_for_signal[signal];
+       } else {
+               return WhiteBalance{ 1.0, 1.0, 1.0 };
+       }
+}
+
 vector<string> Theme::get_transition_names(float t)
 {
        lock_guard<mutex> lock(m);