IDENTITY_EFFECT,
WHITE_BALANCE_EFFECT,
+ AUTO_WHITE_BALANCE_EFFECT, // Same as WHITE_BALANCE_EFFECT, but sets its value automatically.
RESAMPLE_EFFECT,
PADDING_EFFECT,
INTEGRAL_PADDING_EFFECT,
// for non-interlaced inputs.
std::vector<RefCountedFrame> input_frames;
};
+ struct WhiteBalance {
+ float r, g, b;
+ };
Chain get_chain(unsigned num, float t, unsigned width, unsigned height, const InputState &input_state);
std::string get_channel_name(unsigned channel);
int get_channel_signal(unsigned channel);
bool get_supports_set_wb(unsigned channel);
- void set_wb(unsigned channel, double r, double g, double b);
+ void set_wb(unsigned channel, float r, float g, float b);
+ WhiteBalance get_white_balance_for_signal(int signal);
std::string get_channel_color(unsigned channel);
+ std::unordered_map<int, WhiteBalance> white_balance_for_signal;
+
std::vector<std::string> get_transition_names(float t);
void transition_clicked(int transition_num, float t);