--- /dev/null
+#ifndef _REF_COUNTED_FRAME_H
+#define _REF_COUNTED_FRAME_H 1
+
+// A wrapper around FrameAllocator::Frame that is automatically refcounted;
+// when the refcount goes to zero, the frame is given back to the allocator.
+//
+// Note that the important point isn't really the pointer to the Frame itself,
+// it's the resources it's representing that need to go back to the allocator.
+
+#include "bmusb.h"
+
+void release_refcounted_frame(FrameAllocator::Frame *frame);
+
+typedef std::shared_ptr<FrameAllocator::Frame> RefCountedFrameBase;
+
+class RefCountedFrame : public RefCountedFrameBase {
+public:
+ RefCountedFrame() {}
+
+ RefCountedFrame(const FrameAllocator::Frame &frame)
+ : RefCountedFrameBase(new FrameAllocator::Frame(frame), release_refcounted_frame) {}
+};
+
+#endif // !defined(_REF_COUNTED_FRAME_H)