--- /dev/null
+#include "ref_counted_texture.h"
+
+#include <epoxy/gl.h>
+#include <movit/util.h>
+
+RefCountedTexture create_texture_2d(GLuint width, GLuint height, GLenum internal_format, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ GLuint tex;
+ glCreateTextures(GL_TEXTURE_2D, 1, &tex);
+ check_error();
+ glTextureStorage2D(tex, 1, internal_format, width, height);
+ check_error();
+ glTextureSubImage2D(tex, 0, 0, 0, width, height, format, type, pixels);
+ check_error();
+ glTextureParameteri(tex, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ check_error();
+ glTextureParameteri(tex, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ check_error();
+ glTextureParameteri(tex, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ check_error();
+ glTextureParameteri(tex, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ check_error();
+
+ return RefCountedTexture(new GLuint(tex), TextureDeleter());
+}