]> git.sesse.net Git - nageru/blobdiff - theme.lua
Move everything into a separate futatabi/ subdir, for the upcoming merge with Futatabi.
[nageru] / theme.lua
diff --git a/theme.lua b/theme.lua
deleted file mode 100644 (file)
index 401cbd9..0000000
--- a/theme.lua
+++ /dev/null
@@ -1,883 +0,0 @@
--- The theme is what decides what's actually shown on screen, what kind of
--- transitions are available (if any), and what kind of inputs there are,
--- if any. In general, it drives the entire display logic by creating Movit
--- chains, setting their parameters and then deciding which to show when.
---
--- Themes are written in Lua, which reflects a simplified form of the Movit API
--- where all the low-level details (such as texture formats) are handled by the
--- C++ side and you generally just build chains.
-
-local state = {
-       transition_start = -2.0,
-       transition_end = -1.0,
-       transition_type = 0,
-       transition_src_signal = 0,
-       transition_dst_signal = 0,
-
-       neutral_colors = {
-               {0.5, 0.5, 0.5},  -- Input 0.
-               {0.5, 0.5, 0.5}   -- Input 1.
-       },
-
-       live_signal_num = 0,
-       preview_signal_num = 1
-}
-
--- Valid values for live_signal_num and preview_signal_num.
-local INPUT0_SIGNAL_NUM = 0
-local INPUT1_SIGNAL_NUM = 1
-local SBS_SIGNAL_NUM = 2
-local STATIC_SIGNAL_NUM = 3
-
--- Valid values for transition_type. (Cuts are done directly, so they need no entry.)
-local NO_TRANSITION = 0
-local ZOOM_TRANSITION = 1  -- Also for slides.
-local FADE_TRANSITION = 2
-
--- Last width/height/frame rate for each channel, if we have it.
--- Note that unlike the values we get from Nageru, the resolution is per
--- frame and not per field, since we deinterlace.
-local last_resolution = {}
-
--- Utility function to help creating many similar chains that can differ
--- in a free set of chosen parameters.
-function make_cartesian_product(parms, callback)
-       return make_cartesian_product_internal(parms, callback, 1, {})
-end
-
-function make_cartesian_product_internal(parms, callback, index, args)
-       if index > #parms then
-               return callback(unpack(args))
-       end
-       local ret = {}
-       for _, value in ipairs(parms[index]) do
-               args[index] = value
-               ret[value] = make_cartesian_product_internal(parms, callback, index + 1, args)
-       end
-       return ret
-end
-
-function make_sbs_input(chain, signal, deint, hq)
-       local input = chain:add_live_input(not deint, deint)  -- Override bounce only if not deinterlacing.
-       input:connect_signal(signal)
-
-       local resample_effect = nil
-       local resize_effect = nil
-       if (hq) then
-               resample_effect = chain:add_effect(ResampleEffect.new())
-       else
-               resize_effect = chain:add_effect(ResizeEffect.new())
-       end
-       local wb_effect = chain:add_effect(WhiteBalanceEffect.new())
-
-       local padding_effect = chain:add_effect(IntegralPaddingEffect.new())
-
-       return {
-               input = input,
-               wb_effect = wb_effect,
-               resample_effect = resample_effect,
-               resize_effect = resize_effect,
-               padding_effect = padding_effect
-       }
-end
-
--- The main live chain.
-function make_sbs_chain(input0_type, input1_type, hq)
-       local chain = EffectChain.new(16, 9)
-
-       local input0 = make_sbs_input(chain, INPUT0_SIGNAL_NUM, input0_type == "livedeint", hq)
-       local input1 = make_sbs_input(chain, INPUT1_SIGNAL_NUM, input1_type == "livedeint", hq)
-
-       input0.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 1.0)
-       input1.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 0.0)
-
-       chain:add_effect(OverlayEffect.new(), input0.padding_effect, input1.padding_effect)
-       chain:finalize(hq)
-
-       return {
-               chain = chain,
-               input0 = input0,
-               input1 = input1
-       }
-end
-
--- Make all possible combinations of side-by-side chains.
-local sbs_chains = make_cartesian_product({
-       {"live", "livedeint"},  -- input0_type
-       {"live", "livedeint"},  -- input1_type
-       {true, false}           -- hq
-}, function(input0_type, input1_type, hq)
-       return make_sbs_chain(input0_type, input1_type, hq)
-end)
-
-function make_fade_input(chain, signal, live, deint, scale)
-       local input, wb_effect, resample_effect, last
-       if live then
-               input = chain:add_live_input(false, deint)
-               input:connect_signal(signal)
-               last = input
-       else
-               input = chain:add_effect(ImageInput.new("bg.jpeg"))
-               last = input
-       end
-
-       -- If we cared about this for the non-main inputs, we would have
-       -- checked hq here and invoked ResizeEffect instead.
-       if scale then
-               resample_effect = chain:add_effect(ResampleEffect.new())
-               last = resample_effect
-       end
-
-       -- Make sure to put the white balance after the scaling (usually more efficient).
-       if live then
-               wb_effect = chain:add_effect(WhiteBalanceEffect.new())
-               last = wb_effect
-       end
-
-       return {
-               input = input,
-               wb_effect = wb_effect,
-               resample_effect = resample_effect,
-               last = last
-       }
-end
-
--- A chain to fade between two inputs, of which either can be a picture
--- or a live input. In practice only used live, but we still support the
--- hq parameter.
-function make_fade_chain(input0_live, input0_deint, input0_scale, input1_live, input1_deint, input1_scale, hq)
-       local chain = EffectChain.new(16, 9)
-
-       local input0 = make_fade_input(chain, INPUT0_SIGNAL_NUM, input0_live, input0_deint, input0_scale)
-       local input1 = make_fade_input(chain, INPUT1_SIGNAL_NUM, input1_live, input1_deint, input1_scale)
-
-       local mix_effect = chain:add_effect(MixEffect.new(), input0.last, input1.last)
-       chain:finalize(hq)
-
-       return {
-               chain = chain,
-               input0 = input0,
-               input1 = input1,
-               mix_effect = mix_effect
-       }
-end
-
--- Chains to fade between two inputs, in various configurations.
-local fade_chains = make_cartesian_product({
-       {"static", "live", "livedeint"},  -- input0_type
-       {true, false},                    -- input0_scale
-       {"static", "live", "livedeint"},  -- input1_type
-       {true, false},                    -- input1_scale
-       {true}                            -- hq
-}, function(input0_type, input0_scale, input1_type, input1_scale, hq)
-       local input0_live = (input0_type ~= "static")
-       local input1_live = (input1_type ~= "static")
-       local input0_deint = (input0_type == "livedeint")
-       local input1_deint = (input1_type == "livedeint")
-       return make_fade_chain(input0_live, input0_deint, input0_scale, input1_live, input1_deint, input1_scale, hq)
-end)
-
--- A chain to show a single input on screen.
-function make_simple_chain(input_deint, input_scale, hq)
-       local chain = EffectChain.new(16, 9)
-
-       local input = chain:add_live_input(false, input_deint)
-       input:connect_signal(0)  -- First input card. Can be changed whenever you want.
-
-       local resample_effect, resize_effect
-       if input_scale then
-               if hq then
-                       resample_effect = chain:add_effect(ResampleEffect.new())
-               else
-                       resize_effect = chain:add_effect(ResizeEffect.new())
-               end
-       end
-
-       local wb_effect = chain:add_effect(WhiteBalanceEffect.new())
-       chain:finalize(hq)
-
-       return {
-               chain = chain,
-               input = input,
-               wb_effect = wb_effect,
-               resample_effect = resample_effect,
-               resize_effect = resize_effect
-       }
-end
-
--- Make all possible combinations of single-input chains.
-local simple_chains = make_cartesian_product({
-       {"live", "livedeint"},  -- input_type
-       {true, false},          -- input_scale
-       {true, false}           -- hq
-}, function(input_type, input_scale, hq)
-       local input_deint = (input_type == "livedeint")
-       return make_simple_chain(input_deint, input_scale, hq)
-end)
-
--- A chain to show a single static picture on screen (HQ version).
-local static_chain_hq = EffectChain.new(16, 9)
-local static_chain_hq_input = static_chain_hq:add_effect(ImageInput.new("bg.jpeg"))
-static_chain_hq:finalize(true)
-
--- A chain to show a single static picture on screen (LQ version).
-local static_chain_lq = EffectChain.new(16, 9)
-local static_chain_lq_input = static_chain_lq:add_effect(ImageInput.new("bg.jpeg"))
-static_chain_lq:finalize(false)
-
--- Used for indexing into the tables of chains.
-function get_input_type(signals, signal_num)
-       if signal_num == STATIC_SIGNAL_NUM then
-               return "static"
-       elseif signals:get_interlaced(signal_num) then
-               return "livedeint"
-       else
-               return "live"
-       end
-end
-
-function needs_scale(signals, signal_num, width, height)
-       if signal_num == STATIC_SIGNAL_NUM then
-               -- We assume this is already correctly scaled at load time.
-               return false
-       end
-       assert(is_plain_signal(signal_num))
-       return (signals:get_width(signal_num) ~= width or signals:get_height(signal_num) ~= height)
-end
-
-function set_scale_parameters_if_needed(chain_or_input, width, height)
-       if chain_or_input.resample_effect then
-               chain_or_input.resample_effect:set_int("width", width)
-               chain_or_input.resample_effect:set_int("height", height)
-       elseif chain_or_input.resize_effect then
-               chain_or_input.resize_effect:set_int("width", width)
-               chain_or_input.resize_effect:set_int("height", height)
-       end
-end
-
--- API ENTRY POINT
--- Returns the number of outputs in addition to the live (0) and preview (1).
--- Called only once, at the start of the program.
-function num_channels()
-       return 4
-end
-
-function is_plain_signal(num)
-       return num == INPUT0_SIGNAL_NUM or num == INPUT1_SIGNAL_NUM
-end
-
--- Helper function to write e.g. “720p60”. The difference between this
--- and get_channel_resolution_raw() is that this one also can say that
--- there's no signal.
-function get_channel_resolution(signal_num)
-       local res = last_resolution[signal_num]
-       if (not res) or not res.is_connected then
-               return "disconnected"
-       end
-       if res.height <= 0 then
-               return "no signal"
-       end
-       if not res.has_signal then
-               if res.height == 525 then
-                       -- Special mode for the USB3 cards.
-                       return "no signal"
-               end
-               return get_channel_resolution_raw(res) .. ", no signal"
-       else
-               return get_channel_resolution_raw(res)
-       end
-end
-
--- Helper function to write e.g. “60” or “59.94”.
-function get_frame_rate(res)
-       local nom = res.frame_rate_nom
-       local den = res.frame_rate_den
-       if nom % den == 0 then
-               return nom / den
-       else
-               return string.format("%.2f", nom / den)
-       end
-end
-
--- Helper function to write e.g. “720p60”.
-function get_channel_resolution_raw(res)
-       if res.interlaced then
-               return res.height .. "i" .. get_frame_rate(res)
-       else
-               return res.height .. "p" .. get_frame_rate(res)
-       end
-end
-
--- API ENTRY POINT
--- Returns the name for each additional channel (starting from 2).
--- Called at the start of the program, and then each frame for live
--- channels in case they change resolution.
-function channel_name(channel)
-       local signal_num = channel - 2
-       if is_plain_signal(signal_num) then
-               return "Input " .. (signal_num + 1) .. " (" .. get_channel_resolution(signal_num) .. ")"
-       elseif signal_num == SBS_SIGNAL_NUM then
-               return "Side-by-side"
-       elseif signal_num == STATIC_SIGNAL_NUM then
-               return "Static picture"
-       end
-end
-
--- API ENTRY POINT
--- Returns, given a channel number, which signal it corresponds to (starting from 0).
--- Should return -1 if the channel does not correspond to a simple signal
--- (one connected to a capture card, or a video input). The information is used for
--- whether right-click on the channel should bring up a context menu or not,
--- typically containing an input selector, resolution menu etc.
---
--- Called once for each channel, at the start of the program.
--- Will never be called for live (0) or preview (1).
-function channel_signal(channel)
-       if channel == 2 then
-               return 0
-       elseif channel == 3 then
-               return 1
-       else
-               return -1
-       end
-end
-
--- API ENTRY POINT
--- Called every frame. Returns the color (if any) to paint around the given
--- channel. Returns a CSS color (typically to mark live and preview signals);
--- "transparent" is allowed.
--- Will never be called for live (0) or preview (1).
-function channel_color(channel)
-       if state.transition_type ~= NO_TRANSITION then
-               if channel_involved_in(channel, state.transition_src_signal) or
-                  channel_involved_in(channel, state.transition_dst_signal) then
-                       return "#f00"
-               end
-       else
-               if channel_involved_in(channel, state.live_signal_num) then
-                       return "#f00"
-               end
-       end
-       if channel_involved_in(channel, state.preview_signal_num) then
-               return "#0f0"
-       end
-       return "transparent"
-end
-
-function channel_involved_in(channel, signal_num)
-       if is_plain_signal(signal_num) then
-               return channel == (signal_num + 2)
-       end
-       if signal_num == SBS_SIGNAL_NUM then
-               return (channel == 2 or channel == 3)
-       end
-       if signal_num == STATIC_SIGNAL_NUM then
-               return (channel == 5)
-       end
-       return false
-end
-
--- API ENTRY POINT
--- Returns if a given channel supports setting white balance (starting from 2).
--- Called only once for each channel, at the start of the program.
-function supports_set_wb(channel)
-       return is_plain_signal(channel - 2)
-end
-
--- API ENTRY POINT
--- Gets called with a new gray point when the white balance is changing.
--- The color is in linear light (not sRGB gamma).
-function set_wb(channel, red, green, blue)
-       if is_plain_signal(channel - 2) then
-               state.neutral_colors[channel - 2 + 1] = { red, green, blue }
-       end
-end
-
-function finish_transitions(t)
-       if state.transition_type ~= NO_TRANSITION and t >= state.transition_end then
-               state.live_signal_num = state.transition_dst_signal
-               state.transition_type = NO_TRANSITION
-       end
-end
-
-function in_transition(t)
-       return t >= state.transition_start and t <= state.transition_end
-end
-
--- API ENTRY POINT
--- Called every frame.
-function get_transitions(t)
-       if in_transition(t) then
-               -- Transition already in progress, the only thing we can do is really
-               -- cut to the preview. (TODO: Make an “abort” and/or “finish”, too?)
-               return {"Cut"}
-       end
-
-       finish_transitions(t)
-
-       if state.live_signal_num == state.preview_signal_num then
-               -- No transitions possible.
-               return {}
-       end
-
-       if (is_plain_signal(state.live_signal_num) or state.live_signal_num == STATIC_SIGNAL_NUM) and
-          (is_plain_signal(state.preview_signal_num) or state.preview_signal_num == STATIC_SIGNAL_NUM) then
-               return {"Cut", "", "Fade"}
-       end
-
-       -- Various zooms.
-       if state.live_signal_num == SBS_SIGNAL_NUM and is_plain_signal(state.preview_signal_num) then
-               return {"Cut", "Zoom in"}
-       elseif is_plain_signal(state.live_signal_num) and state.preview_signal_num == SBS_SIGNAL_NUM then
-               return {"Cut", "Zoom out"}
-       end
-
-       return {"Cut"}
-end
-
-function swap_preview_live()
-       local temp = state.live_signal_num
-       state.live_signal_num = state.preview_signal_num
-       state.preview_signal_num = temp
-end
-
-function start_transition(type_, t, duration)
-       state.transition_start = t
-       state.transition_end = t + duration
-       state.transition_type = type_
-       state.transition_src_signal = state.live_signal_num
-       state.transition_dst_signal = state.preview_signal_num
-       swap_preview_live()
-end
-
--- API ENTRY POINT
--- Called when the user clicks a transition button.
-function transition_clicked(num, t)
-       if num == 0 then
-               -- Cut.
-               if in_transition(t) then
-                       -- Ongoing transition; finish it immediately before the cut.
-                       finish_transitions(state.transition_end)
-               end
-
-               swap_preview_live()
-       elseif num == 1 then
-               -- Zoom.
-               finish_transitions(t)
-
-               if state.live_signal_num == state.preview_signal_num then
-                       -- Nothing to do.
-                       return
-               end
-
-               if is_plain_signal(state.live_signal_num) and is_plain_signal(state.preview_signal_num) then
-                       -- We can't zoom between these. Just make a cut.
-                       io.write("Cutting from " .. state.live_signal_num .. " to " .. state.live_signal_num .. "\n")
-                       swap_preview_live()
-                       return
-               end
-
-               if (state.live_signal_num == SBS_SIGNAL_NUM and is_plain_signal(state.preview_signal_num)) or
-                  (state.preview_signal_num == SBS_SIGNAL_NUM and is_plain_signal(state.live_signal_num)) then
-                       start_transition(ZOOM_TRANSITION, t, 1.0)
-               end
-       elseif num == 2 then
-               finish_transitions(t)
-
-               -- Fade.
-               if (state.live_signal_num ~= state.preview_signal_num) and
-                  (is_plain_signal(state.live_signal_num) or
-                   state.live_signal_num == STATIC_SIGNAL_NUM) and
-                  (is_plain_signal(state.preview_signal_num) or
-                   state.preview_signal_num == STATIC_SIGNAL_NUM) then
-                       start_transition(FADE_TRANSITION, t, 1.0)
-               else
-                       -- Fades involving SBS are ignored (we have no chain for it).
-               end
-       end
-end
-
--- API ENTRY POINT
-function channel_clicked(num)
-       state.preview_signal_num = num
-end
-
-function get_fade_chain(state, signals, t, width, height, input_resolution)
-       local input0_type = get_input_type(signals, state.transition_src_signal)
-       local input0_scale = needs_scale(signals, state.transition_src_signal, width, height)
-       local input1_type = get_input_type(signals, state.transition_dst_signal)
-       local input1_scale = needs_scale(signals, state.transition_dst_signal, width, height)
-       local chain = fade_chains[input0_type][input0_scale][input1_type][input1_scale][true]
-       local prepare = function()
-               if input0_type == "live" or input0_type == "livedeint" then
-                       chain.input0.input:connect_signal(state.transition_src_signal)
-                       set_neutral_color_from_signal(state, chain.input0.wb_effect, state.transition_src_signal)
-               end
-               set_scale_parameters_if_needed(chain.input0, width, height)
-               if input1_type == "live" or input1_type == "livedeint" then
-                       chain.input1.input:connect_signal(state.transition_dst_signal)
-                       set_neutral_color_from_signal(state, chain.input1.wb_effect, state.transition_dst_signal)
-               end
-               set_scale_parameters_if_needed(chain.input1, width, height)
-               local tt = calc_fade_progress(t, state.transition_start, state.transition_end)
-
-               chain.mix_effect:set_float("strength_first", 1.0 - tt)
-               chain.mix_effect:set_float("strength_second", tt)
-       end
-       return chain.chain, prepare
-end
-
--- SBS code (live_signal_num == SBS_SIGNAL_NUM, or in a transition to/from it).
-function get_sbs_chain(signals, t, width, height, input_resolution)
-       local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
-       local input1_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
-       return sbs_chains[input0_type][input1_type][true]
-end
-
--- API ENTRY POINT
--- Called every frame. Get the chain for displaying at input <num>,
--- where 0 is live, 1 is preview, 2 is the first channel to display
--- in the bottom bar, and so on up to num_channels()+1. t is the
--- current time in seconds. width and height are the dimensions of
--- the output, although you can ignore them if you don't need them
--- (they're useful if you want to e.g. know what to resample by).
---
--- <signals> is basically an exposed InputState, which you can use to
--- query for information about the signals at the point of the current
--- frame. In particular, you can call get_width() and get_height()
--- for any signal number, and use that to e.g. assist in chain selection.
---
--- You should return two objects; the chain itself, and then a
--- function (taking no parameters) that is run just before rendering.
--- The function needs to call connect_signal on any inputs, so that
--- it gets updated video data for the given frame. (You are allowed
--- to switch which input your input is getting from between frames,
--- but not calling connect_signal results in undefined behavior.)
--- If you want to change any parameters in the chain, this is also
--- the right place.
---
--- NOTE: The chain returned must be finalized with the Y'CbCr flag
--- if and only if num==0.
-function get_chain(num, t, width, height, signals)
-       local input_resolution = {}
-       for signal_num=0,1 do
-               local res = {
-                       width = signals:get_width(signal_num),
-                       height = signals:get_height(signal_num),
-                       interlaced = signals:get_interlaced(signal_num),
-                       is_connected = signals:get_is_connected(signal_num),
-                       has_signal = signals:get_has_signal(signal_num),
-                       frame_rate_nom = signals:get_frame_rate_nom(signal_num),
-                       frame_rate_den = signals:get_frame_rate_den(signal_num)
-               }
-
-               if res.interlaced then
-                       -- Convert height from frame height to field height.
-                       -- (Needed for e.g. place_rectangle.)
-                       res.height = res.height * 2
-
-                       -- Show field rate instead of frame rate; really for cosmetics only
-                       -- (and actually contrary to EBU recommendations, although in line
-                       -- with typical user expectations).
-                       res.frame_rate_nom = res.frame_rate_nom * 2
-               end
-
-               input_resolution[signal_num] = res
-       end
-       last_resolution = input_resolution
-
-       -- Make a (semi-shallow) copy of the current state, so that the returned prepare function
-       -- is unaffected by state changes made by the UI before it is rendered.
-       local state_copy = {}
-       for key, value in pairs(state) do
-               state_copy[key] = value
-       end
-       state_copy.neutral_colors = { unpack(state.neutral_colors) }
-
-       if num == 0 then  -- Live.
-               finish_transitions(t)
-               if state.transition_type == ZOOM_TRANSITION then
-                       -- Transition in or out of SBS.
-                       local chain = get_sbs_chain(signals, t, width, height, input_resolution)
-                       local prepare = function()
-                               prepare_sbs_chain(state_copy, chain, calc_zoom_progress(state_copy, t), state_copy.transition_type, state_copy.transition_src_signal, state_copy.transition_dst_signal, width, height, input_resolution)
-                       end
-                       return chain.chain, prepare
-               elseif state.transition_type == NO_TRANSITION and state.live_signal_num == SBS_SIGNAL_NUM then
-                       -- Static SBS view.
-                       local chain = get_sbs_chain(signals, t, width, height, input_resolution)
-                       local prepare = function()
-                               prepare_sbs_chain(state_copy, chain, 0.0, NO_TRANSITION, 0, SBS_SIGNAL_NUM, width, height, input_resolution)
-                       end
-                       return chain.chain, prepare
-               elseif state.transition_type == FADE_TRANSITION then
-                       return get_fade_chain(state_copy, signals, t, width, height, input_resolution)
-               elseif is_plain_signal(state.live_signal_num) then
-                       local input_type = get_input_type(signals, state.live_signal_num)
-                       local input_scale = needs_scale(signals, state.live_signal_num, width, height)
-                       local chain = simple_chains[input_type][input_scale][true]
-                       local prepare = function()
-                               chain.input:connect_signal(state_copy.live_signal_num)
-                               set_scale_parameters_if_needed(chain, width, height)
-                               set_neutral_color_from_signal(state_copy, chain.wb_effect, state_copy.live_signal_num)
-                       end
-                       return chain.chain, prepare
-               elseif state.live_signal_num == STATIC_SIGNAL_NUM then  -- Static picture.
-                       local prepare = function()
-                       end
-                       return static_chain_hq, prepare
-               else
-                       assert(false)
-               end
-       end
-       if num == 1 then  -- Preview.
-               num = state.preview_signal_num + 2
-       end
-
-       -- Individual preview inputs.
-       if is_plain_signal(num - 2) then
-               local signal_num = num - 2
-               local input_type = get_input_type(signals, signal_num)
-               local input_scale = needs_scale(signals, signal_num, width, height)
-               local chain = simple_chains[input_type][input_scale][false]
-               local prepare = function()
-                       chain.input:connect_signal(signal_num)
-                       set_scale_parameters_if_needed(chain, width, height)
-                       set_neutral_color(chain.wb_effect, state_copy.neutral_colors[signal_num + 1])
-               end
-               return chain.chain, prepare
-       end
-       if num == SBS_SIGNAL_NUM + 2 then
-               local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
-               local input1_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
-               local chain = sbs_chains[input0_type][input1_type][false]
-               local prepare = function()
-                       prepare_sbs_chain(state_copy, chain, 0.0, NO_TRANSITION, 0, SBS_SIGNAL_NUM, width, height, input_resolution)
-               end
-               return chain.chain, prepare
-       end
-       if num == STATIC_SIGNAL_NUM + 2 then
-               local prepare = function()
-               end
-               return static_chain_lq, prepare
-       end
-end
-
-function place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height)
-       local srcx0 = 0.0
-       local srcx1 = 1.0
-       local srcy0 = 0.0
-       local srcy1 = 1.0
-
-       padding_effect:set_int("width", screen_width)
-       padding_effect:set_int("height", screen_height)
-
-       -- Cull.
-       if x0 > screen_width or x1 < 0.0 or y0 > screen_height or y1 < 0.0 then
-               if resample_effect ~= nil then
-                       resample_effect:set_int("width", 1)
-                       resample_effect:set_int("height", 1)
-                       resample_effect:set_float("zoom_x", screen_width)
-                       resample_effect:set_float("zoom_y", screen_height)
-               else
-                       resize_effect:set_int("width", 1)
-                       resize_effect:set_int("height", 1)
-               end
-               padding_effect:set_int("left", screen_width + 100)
-               padding_effect:set_int("top", screen_height + 100)
-               return
-       end
-
-       -- Clip.
-       if x0 < 0 then
-               srcx0 = -x0 / (x1 - x0)
-               x0 = 0
-       end
-       if y0 < 0 then
-               srcy0 = -y0 / (y1 - y0)
-               y0 = 0
-       end
-       if x1 > screen_width then
-               srcx1 = (screen_width - x0) / (x1 - x0)
-               x1 = screen_width
-       end
-       if y1 > screen_height then
-               srcy1 = (screen_height - y0) / (y1 - y0)
-               y1 = screen_height
-       end
-
-       if resample_effect ~= nil then
-               -- High-quality resampling.
-               local x_subpixel_offset = x0 - math.floor(x0)
-               local y_subpixel_offset = y0 - math.floor(y0)
-
-               -- Resampling must be to an integral number of pixels. Round up,
-               -- and then add an extra pixel so we have some leeway for the border.
-               local width = math.ceil(x1 - x0) + 1
-               local height = math.ceil(y1 - y0) + 1
-               resample_effect:set_int("width", width)
-               resample_effect:set_int("height", height)
-
-               -- Correct the discrepancy with zoom. (This will leave a small
-               -- excess edge of pixels and subpixels, which we'll correct for soon.)
-               local zoom_x = (x1 - x0) / (width * (srcx1 - srcx0))
-               local zoom_y = (y1 - y0) / (height * (srcy1 - srcy0))
-               resample_effect:set_float("zoom_x", zoom_x)
-               resample_effect:set_float("zoom_y", zoom_y)
-               resample_effect:set_float("zoom_center_x", 0.0)
-               resample_effect:set_float("zoom_center_y", 0.0)
-
-               -- Padding must also be to a whole-pixel offset.
-               padding_effect:set_int("left", math.floor(x0))
-               padding_effect:set_int("top", math.floor(y0))
-
-               -- Correct _that_ discrepancy by subpixel offset in the resampling.
-               resample_effect:set_float("left", srcx0 * input_width - x_subpixel_offset / zoom_x)
-               resample_effect:set_float("top", srcy0 * input_height - y_subpixel_offset / zoom_y)
-
-               -- Finally, adjust the border so it is exactly where we want it.
-               padding_effect:set_float("border_offset_left", x_subpixel_offset)
-               padding_effect:set_float("border_offset_right", x1 - (math.floor(x0) + width))
-               padding_effect:set_float("border_offset_top", y_subpixel_offset)
-               padding_effect:set_float("border_offset_bottom", y1 - (math.floor(y0) + height))
-       else
-               -- Lower-quality simple resizing.
-               local width = round(x1 - x0)
-               local height = round(y1 - y0)
-               resize_effect:set_int("width", width)
-               resize_effect:set_int("height", height)
-
-               -- Padding must also be to a whole-pixel offset.
-               padding_effect:set_int("left", math.floor(x0))
-               padding_effect:set_int("top", math.floor(y0))
-       end
-end
-
--- This is broken, of course (even for positive numbers), but Lua doesn't give us access to real rounding.
-function round(x)
-       return math.floor(x + 0.5)
-end
-
-function lerp(a, b, t)
-       return a + (b - a) * t
-end
-
-function lerp_pos(a, b, t)
-       return {
-               x0 = lerp(a.x0, b.x0, t),
-               y0 = lerp(a.y0, b.y0, t),
-               x1 = lerp(a.x1, b.x1, t),
-               y1 = lerp(a.y1, b.y1, t)
-       }
-end
-
-function pos_from_top_left(x, y, width, height, screen_width, screen_height)
-       local xs = screen_width / 1280.0
-       local ys = screen_height / 720.0
-       return {
-               x0 = round(xs * x),
-               y0 = round(ys * y),
-               x1 = round(xs * (x + width)),
-               y1 = round(ys * (y + height))
-       }
-end
-
-function prepare_sbs_chain(state, chain, t, transition_type, src_signal, dst_signal, screen_width, screen_height, input_resolution)
-       chain.input0.input:connect_signal(0)
-       chain.input1.input:connect_signal(1)
-       set_neutral_color(chain.input0.wb_effect, state.neutral_colors[1])
-       set_neutral_color(chain.input1.wb_effect, state.neutral_colors[2])
-
-       -- First input is positioned (16,48) from top-left.
-       -- Second input is positioned (16,48) from the bottom-right.
-       local pos0 = pos_from_top_left(16, 48, 848, 477, screen_width, screen_height)
-       local pos1 = pos_from_top_left(1280 - 384 - 16, 720 - 216 - 48, 384, 216, screen_width, screen_height)
-
-       local pos_fs = { x0 = 0, y0 = 0, x1 = screen_width, y1 = screen_height }
-       local affine_param
-       if transition_type == NO_TRANSITION then
-               -- Static SBS view.
-               affine_param = { sx = 1.0, sy = 1.0, tx = 0.0, ty = 0.0 }   -- Identity.
-       else
-               -- Zooming to/from SBS view into or out of a single view.
-               assert(transition_type == ZOOM_TRANSITION)
-               local signal, real_t
-               if src_signal == SBS_SIGNAL_NUM then
-                       signal = dst_signal
-                       real_t = t
-               else
-                       assert(dst_signal == SBS_SIGNAL_NUM)
-                       signal = src_signal
-                       real_t = 1.0 - t
-               end
-
-               if signal == INPUT0_SIGNAL_NUM then
-                       affine_param = find_affine_param(pos0, lerp_pos(pos0, pos_fs, real_t))
-               elseif signal == INPUT1_SIGNAL_NUM then
-                       affine_param = find_affine_param(pos1, lerp_pos(pos1, pos_fs, real_t))
-               end
-       end
-
-       -- NOTE: input_resolution is not 1-indexed, unlike usual Lua arrays.
-       place_rectangle_with_affine(chain.input0.resample_effect, chain.input0.resize_effect, chain.input0.padding_effect, pos0, affine_param, screen_width, screen_height, input_resolution[0].width, input_resolution[0].height)
-       place_rectangle_with_affine(chain.input1.resample_effect, chain.input1.resize_effect, chain.input1.padding_effect, pos1, affine_param, screen_width, screen_height, input_resolution[1].width, input_resolution[1].height)
-end
-
--- Find the transformation that changes the first rectangle to the second one.
-function find_affine_param(a, b)
-       local sx = (b.x1 - b.x0) / (a.x1 - a.x0)
-       local sy = (b.y1 - b.y0) / (a.y1 - a.y0)
-       return {
-               sx = sx,
-               sy = sy,
-               tx = b.x0 - a.x0 * sx,
-               ty = b.y0 - a.y0 * sy
-       }
-end
-
-function place_rectangle_with_affine(resample_effect, resize_effect, padding_effect, pos, aff, screen_width, screen_height, input_width, input_height)
-       local x0 = pos.x0 * aff.sx + aff.tx
-       local x1 = pos.x1 * aff.sx + aff.tx
-       local y0 = pos.y0 * aff.sy + aff.ty
-       local y1 = pos.y1 * aff.sy + aff.ty
-
-       place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height)
-end
-
-function set_neutral_color(effect, color)
-       effect:set_vec3("neutral_color", color[1], color[2], color[3])
-end
-
-function set_neutral_color_from_signal(state, effect, signal)
-       if is_plain_signal(signal) then
-               set_neutral_color(effect, state.neutral_colors[signal - INPUT0_SIGNAL_NUM + 1])
-       end
-end
-
-function calc_zoom_progress(state, t)
-       if t < state.transition_start then
-               return 0.0
-       elseif t > state.transition_end then
-               return 1.0
-       else
-               local tt = (t - state.transition_start) / (state.transition_end - state.transition_start)
-               -- Smooth it a bit.
-               return math.sin(tt * 3.14159265358 * 0.5)
-       end
-end
-
-function calc_fade_progress(t, transition_start, transition_end)
-       local tt = (t - transition_start) / (transition_end - transition_start)
-       if tt < 0.0 then
-               return 0.0
-       elseif tt > 1.0 then
-               return 1.0
-       end
-
-       -- Make the fade look maybe a tad more natural, by pumping it
-       -- through a sigmoid function.
-       tt = 10.0 * tt - 5.0
-       tt = 1.0 / (1.0 + math.exp(-tt))
-
-       return tt
-end