--- /dev/null
+#include <epoxy/gl.h>
+#include <movit/flat_input.h>
+#include <movit/util.h>
+
+#include "tweaked_inputs.h"
+
+sRGBSwitchingFlatInput::~sRGBSwitchingFlatInput()
+{
+ if (sampler_obj != 0) {
+ glDeleteSamplers(1, &sampler_obj);
+ }
+}
+
+void sRGBSwitchingFlatInput::set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num)
+{
+ movit::FlatInput::set_gl_state(glsl_program_num, prefix, sampler_num);
+ texture_unit = *sampler_num - 1;
+
+ if (sampler_obj == 0) {
+ glGenSamplers(1, &sampler_obj);
+ check_error();
+ glSamplerParameteri(sampler_obj, GL_TEXTURE_MIN_FILTER, needs_mipmaps ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR);
+ check_error();
+ glSamplerParameteri(sampler_obj, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ check_error();
+ glSamplerParameteri(sampler_obj, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ check_error()
+ // This needs to be done on a sampler and not a texture parameter,
+ // because the texture could be used from multiple different
+ // contexts at the same time. This flag is ignored for non-sRGB-uploaded
+ // textures, so we can set it without checking can_output_linear_gamma().
+ if (output_linear_gamma) {
+ glSamplerParameteri(sampler_obj, GL_TEXTURE_SRGB_DECODE_EXT, GL_DECODE_EXT);
+ } else {
+ glSamplerParameteri(sampler_obj, GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
+ }
+ check_error();
+ }
+
+ glBindSampler(texture_unit, sampler_obj);
+ check_error();
+}
+
+void sRGBSwitchingFlatInput::clear_gl_state()
+{
+ glBindSampler(texture_unit, 0);
+ check_error();
+}