var move = moves[i];
var line = [];
- var derived = calc_move_derived_data(move, total_num, data, (move_override % 2 == 0));
+ calc_move_derived_data(move, total_num, data, (move_override % 2 == 0));
var white = move['white'];
var draw = move['draw'];
line.push(move['move']); // Move.
transpose_only.push(move['transpose_only']);
- line.push(derived['num']); // N.
- line.push(derived['fraction']); // %.
+ line.push(move['num']); // N.
+ line.push(move['fraction']); // %.
line.push(computer); // CGames.
- line.push(derived['human_index']); // Hum.
- line.push(derived['win_ratio']); // Win%.
+ line.push(move['human_index']); // Hum.
+ line.push(move['win_ratio']); // Win%.
- line.push(white); // WWin.
- line.push(white / derived['num']); // %WW.
- line.push(black); // BWin.
- line.push(black / derived['num']); // %BW.
- line.push(draw); // Draw.
- line.push(draw / derived['num']); // %Draw.
+ line.push(white); // WWin.
+ line.push(white / move['num']); // %WW.
+ line.push(black); // BWin.
+ line.push(black / move['num']); // %BW.
+ line.push(draw); // Draw.
+ line.push(draw / move['num']); // %Draw.
if (move['num_elo'] >= 10) {
// Elo.
line.push(null);
}
- line.push(derived['corrected_win_ratio'] || null);
+ line.push(move['corrected_win_ratio'] || null);
lines.push(line);
}
}
var calc_move_derived_data = function(move, total_num, data, is_white) {
- var derived = {};
var white = move['white'];
var draw = move['draw'];
var black = move['black'];
var computer = move['computer'];
var num = white + draw + black;
- derived['num'] = num;
- derived['fraction'] = num / total_num;
+ move['num'] = num;
+ move['fraction'] = num / total_num;
// Adjust so that the human index is 50% overall.
var exp = Math.log(0.5) / Math.log(data['computer_games'] / data['total_games']);
- derived['human_index'] = 1.0 - Math.pow(computer / num, exp);
+ move['human_index'] = 1.0 - Math.pow(computer / num, exp);
// Win%.
var white_win_ratio = (white + 0.5 * draw) / num;
var win_ratio = is_white ? white_win_ratio : 1.0 - white_win_ratio;
- derived['win_ratio'] = win_ratio;
+ move['win_ratio'] = win_ratio;
if (move['num_elo'] >= 10) {
// Win% corrected for Elo.
win_elo -= (move['white_avg_elo'] - move['black_avg_elo']);
white_win_ratio = 1.0 / (1.0 + Math.pow(10, win_elo / -400.0));
win_ratio = is_white ? white_win_ratio : 1.0 - white_win_ratio;
- derived['corrected_win_ratio'] = win_ratio;
+ move['corrected_win_ratio'] = win_ratio;
}
-
- return derived;
};
var set_includetransp = function(value) {