]> git.sesse.net Git - remoteglot/blobdiff - www/js/book.js
Add some opening book stuff that is still under development, and really should be...
[remoteglot] / www / js / book.js
diff --git a/www/js/book.js b/www/js/book.js
new file mode 100644 (file)
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+(function() {
+
+var board = null;
+var moves = [];
+var move_override = 0;
+
+var get_game = function() {
+       var game = new Chess();
+       for (var i = 0; i < move_override; ++i) {
+               game.move(moves[i]);
+       }
+       return game;
+}
+
+var update = function() {
+       var game = get_game();
+       board.position(game.fen());
+       fetch_analysis();
+}
+
+var fetch_analysis = function() {
+       var game = get_game();
+       $.ajax({
+               url: "/opening-stats.pl?fen=" + encodeURIComponent(game.fen())
+       }).done(function(data, textstatus, xhr) {
+               show_lines(data, game);
+       });
+}
+
+var add_td = function(tr, value) {
+       var td = document.createElement("td");
+       tr.appendChild(td);
+       $(td).addClass("num");
+       $(td).text(value);
+}
+
+var show_lines = function(data, game) {
+       var moves = data['moves'];
+       $('#numviewers').text(data['opening']);
+       var total_num = 0;
+       for (var i = 0; i < moves.length; ++i) {
+               var move = moves[i];
+               total_num += parseInt(move['white']);
+               total_num += parseInt(move['draw']);
+               total_num += parseInt(move['black']);
+       }       
+
+       var tbl = $("#lines");
+       tbl.empty();
+
+       for (var i = 0; i < moves.length; ++i) {
+               var move = moves[i];
+               var tr = document.createElement("tr");
+
+               var white = parseInt(move['white']);
+               var draw = parseInt(move['draw']);
+               var black = parseInt(move['black']);
+
+               // Move.
+               var move_td = document.createElement("td");
+               tr.appendChild(move_td);
+               $(move_td).addClass("move");
+
+               var move_a = document.createElement("a");
+               move_a.href = "javascript:make_move('" + move['move'] + "')";
+               move_td.appendChild(move_a);
+               $(move_a).text(move['move']);
+
+               // #.
+               var num = white + draw + black;
+               add_td(tr, num);
+
+               // %.
+               add_td(tr, (100.0 * num / total_num).toFixed(1) + "%");
+
+               // Win%.
+               var white_win_ratio = (white + 0.5 * draw) / num;
+               var win_ratio = (game.turn() == 'w') ? white_win_ratio : 1.0 - white_win_ratio;
+               add_td(tr, ((100.0 * win_ratio).toFixed(1) + "%"));
+
+               // Elo.
+               add_td(tr, move['white_avg_elo'].toFixed(1));
+               add_td(tr, move['black_avg_elo'].toFixed(1));
+
+               // Win% corrected for Elo.
+               var win_elo = -400.0 * Math.log(1.0 / white_win_ratio - 1.0) / Math.LN10;
+               win_elo -= (move['white_avg_elo'] - move['black_avg_elo']);
+               white_win_ratio = 1.0 / (1.0 + Math.pow(10, win_elo / -400.0));
+               win_ratio = (game.turn() == 'w') ? white_win_ratio : 1.0 - white_win_ratio;
+               add_td(tr, ((100.0 * win_ratio).toFixed(1) + "%"));
+
+               if (false) {
+                       // Win bars (W/D/B).
+                       var winbar_td = document.createElement("td");
+                       $(winbar_td).addClass("winbars");
+                       tr.appendChild(winbar_td);
+                       var winbar_table = document.createElement("table");
+                       winbar_td.appendChild(winbar_table);
+                       var winbar_tr = document.createElement("tr");
+                       winbar_table.appendChild(winbar_tr);
+
+                       if (white > 0) {
+                               var white_percent = (100.0 * white / num).toFixed(0) + "%";
+                               var white_td = document.createElement("td");
+                               winbar_tr.appendChild(white_td);
+                               $(white_td).addClass("white");
+                               white_td.style.width = white_percent;
+                               $(white_td).text(white_percent);
+                       }
+                       if (draw > 0) {
+                               var draw_percent = (100.0 * draw / num).toFixed(0) + "%";
+                               var draw_td = document.createElement("td");
+                               winbar_tr.appendChild(draw_td);
+                               $(draw_td).addClass("draw");
+                               draw_td.style.width = draw_percent;
+                               $(draw_td).text(draw_percent);
+                       }
+                       if (black > 0) {
+                               var black_percent = (100.0 * black / num).toFixed(0) + "%";
+                               var black_td = document.createElement("td");
+                               winbar_tr.appendChild(black_td);
+                               $(black_td).addClass("black");
+                               black_td.style.width = black_percent;
+                               $(black_td).text(black_percent);
+                       }
+               }
+
+               tbl.append(tr);
+       }
+}
+
+var make_move = function(move) {
+       moves.length = move_override;
+       moves.push(move);
+       move_override = moves.length;
+       update();
+}
+window['make_move'] = make_move;
+
+var prev_move = function() {
+       if (move_override > 0) {
+               --move_override;
+               update();
+       }
+}
+window['prev_move'] = prev_move;
+
+var next_move = function() {
+       if (move_override < moves.length) {
+               ++move_override;
+               update();
+       }
+}
+window['next_move'] = next_move;
+
+// almost all of this stuff comes from the chessboard.js example page
+var onDragStart = function(source, piece, position, orientation) {
+       var game = get_game();
+       if (game.game_over() === true ||
+           (game.turn() === 'w' && piece.search(/^b/) !== -1) ||
+           (game.turn() === 'b' && piece.search(/^w/) !== -1)) {
+               return false;
+       }
+}
+
+var onDrop = function(source, target) {
+       // see if the move is legal
+       var game = get_game();
+       var move = game.move({
+               from: source,
+               to: target,
+               promotion: 'q' // NOTE: always promote to a queen for example simplicity
+       });
+
+       // illegal move
+       if (move === null) return 'snapback';
+
+       moves = game.history({ verbose: true });
+       move_override = moves.length;
+};
+
+// update the board position after the piece snap 
+// for castling, en passant, pawn promotion
+var onSnapEnd = function() {
+       var game = get_game();
+       board.position(game.fen());
+       fetch_analysis();
+};
+
+var init = function() {
+       // Create board.
+       board = new window.ChessBoard('board', {
+               draggable: true,
+               position: 'start',
+               onDragStart: onDragStart,
+               onDrop: onDrop,
+               onSnapEnd: onSnapEnd
+       });
+       update();
+
+       $(window).keyup(function(event) {
+               if (event.which == 39) {
+                       next_move();
+               } else if (event.which == 37) {
+                       prev_move();
+               }
+       });
+}
+
+
+$(document).ready(init);
+
+})();