std::string currentEvalFileName = "None";
- /// NNUE::init() tries to load a NNUE network at startup time, or when the engine
- /// receives a UCI command "setoption name EvalFile value nn-[a-z0-9]{12}.nnue"
- /// The name of the NNUE network is always retrieved from the EvalFile option.
- /// We search the given network in three locations: internally (the default
- /// network may be embedded in the binary), in the active working directory and
- /// in the engine directory. Distro packagers may define the DEFAULT_NNUE_DIRECTORY
- /// variable to have the engine search in a special directory in their distro.
+ // NNUE::init() tries to load a NNUE network at startup time, or when the engine
+ // receives a UCI command "setoption name EvalFile value nn-[a-z0-9]{12}.nnue"
+ // The name of the NNUE network is always retrieved from the EvalFile option.
+ // We search the given network in three locations: internally (the default
+ // network may be embedded in the binary), in the active working directory and
+ // in the engine directory. Distro packagers may define the DEFAULT_NNUE_DIRECTORY
+ // variable to have the engine search in a special directory in their distro.
void NNUE::init() {
}
}
- /// NNUE::verify() verifies that the last net used was loaded successfully
+ // NNUE::verify() verifies that the last net used was loaded successfully
void NNUE::verify() {
std::string eval_file = std::string(Options["EvalFile"]);
}
-/// simple_eval() returns a static, purely materialistic evaluation of the position
-/// from the point of view of the given color. It can be divided by PawnValue to get
-/// an approximation of the material advantage on the board in terms of pawns.
+// simple_eval() returns a static, purely materialistic evaluation of the position
+// from the point of view of the given color. It can be divided by PawnValue to get
+// an approximation of the material advantage on the board in terms of pawns.
Value Eval::simple_eval(const Position& pos, Color c) {
return PawnValue * (pos.count<PAWN>(c) - pos.count<PAWN>(~c))
}
-/// evaluate() is the evaluator for the outer world. It returns a static evaluation
-/// of the position from the point of view of the side to move.
+// evaluate() is the evaluator for the outer world. It returns a static evaluation
+// of the position from the point of view of the side to move.
Value Eval::evaluate(const Position& pos) {
return v;
}
-/// trace() is like evaluate(), but instead of returning a value, it returns
-/// a string (suitable for outputting to stdout) that contains the detailed
-/// descriptions and values of each evaluation term. Useful for debugging.
-/// Trace scores are from white's point of view
+// trace() is like evaluate(), but instead of returning a value, it returns
+// a string (suitable for outputting to stdout) that contains the detailed
+// descriptions and values of each evaluation term. Useful for debugging.
+// Trace scores are from white's point of view
std::string Eval::trace(Position& pos) {