]> git.sesse.net Git - stockfish/blobdiff - src/evaluate.cpp
Small clean-up
[stockfish] / src / evaluate.cpp
index 74f2e39bdf0d5d34bccf7cb8fd7542817ef8584c..437e753a7ca64b16e7a585d118e6cae8c4aca376 100644 (file)
@@ -256,12 +256,12 @@ namespace {
     S(0, 0), S(3, 44), S(37, 68), S(42, 60), S(0, 39), S(58, 43)
   };
 
+  constexpr Value CorneredBishop = Value(50);
+
   // Assorted bonuses and penalties
   constexpr Score UncontestedOutpost  = S(  1, 10);
   constexpr Score BishopOnKingRing    = S( 24,  0);
   constexpr Score BishopXRayPawns     = S(  4,  5);
-  constexpr Value CorneredBishopV     = Value(50);
-  constexpr Score CorneredBishop      = S(CorneredBishopV, CorneredBishopV);
   constexpr Score FlankAttacks        = S(  8,  0);
   constexpr Score Hanging             = S( 69, 36);
   constexpr Score KnightOnQueen       = S( 16, 11);
@@ -478,8 +478,8 @@ namespace {
                 {
                     Direction d = pawn_push(Us) + (file_of(s) == FILE_A ? EAST : WEST);
                     if (pos.piece_on(s + d) == make_piece(Us, PAWN))
-                        score -= !pos.empty(s + d + pawn_push(Us)) ? CorneredBishop * 4
-                                                                   : CorneredBishop * 3;
+                        score -= !pos.empty(s + d + pawn_push(Us)) ? 4 * make_score(CorneredBishop, CorneredBishop)
+                                                                   : 3 * make_score(CorneredBishop, CorneredBishop);
                 }
             }
         }
@@ -1052,23 +1052,23 @@ make_v:
 
     if (   pos.piece_on(SQ_A1) == W_BISHOP
         && pos.piece_on(SQ_B2) == W_PAWN)
-        correction += !pos.empty(SQ_B3) ? -CorneredBishopV * 4
-                                        : -CorneredBishopV * 3;
+        correction += !pos.empty(SQ_B3) ? -CorneredBishop * 4
+                                        : -CorneredBishop * 3;
 
     if (   pos.piece_on(SQ_H1) == W_BISHOP
         && pos.piece_on(SQ_G2) == W_PAWN)
-        correction += !pos.empty(SQ_G3) ? -CorneredBishopV * 4
-                                        : -CorneredBishopV * 3;
+        correction += !pos.empty(SQ_G3) ? -CorneredBishop * 4
+                                        : -CorneredBishop * 3;
 
     if (   pos.piece_on(SQ_A8) == B_BISHOP
         && pos.piece_on(SQ_B7) == B_PAWN)
-        correction += !pos.empty(SQ_B6) ? CorneredBishopV * 4
-                                        : CorneredBishopV * 3;
+        correction += !pos.empty(SQ_B6) ? CorneredBishop * 4
+                                        : CorneredBishop * 3;
 
     if (   pos.piece_on(SQ_H8) == B_BISHOP
         && pos.piece_on(SQ_G7) == B_PAWN)
-        correction += !pos.empty(SQ_G6) ? CorneredBishopV * 4
-                                        : CorneredBishopV * 3;
+        correction += !pos.empty(SQ_G6) ? CorneredBishop * 4
+                                        : CorneredBishop * 3;
 
     return pos.side_to_move() == WHITE ?  Value(correction)
                                        : -Value(correction);
@@ -1119,7 +1119,8 @@ Value Eval::evaluate(const Position& pos) {
       // If the classical eval is small and imbalance large, use NNUE nevertheless.
       // For the case of opposite colored bishops, switch to NNUE eval with
       // small probability if the classical eval is less than the threshold.
-      if (   largePsq && !strongClassical
+      if (   largePsq
+          && !strongClassical
           && (   abs(v) * 16 < NNUEThreshold2 * r50
               || (   pos.opposite_bishops()
                   && abs(v) * 16 < (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50