Color us = pos.side_to_move();
Square ksq = pos.square<KING>(us);
- Bitboard sliderAttacks = 0;
- Bitboard sliders = pos.checkers() & ~pos.pieces(KNIGHT, PAWN);
- // Find all the squares attacked by slider checkers. We will remove them from
- // the king evasions in order to skip known illegal moves, which avoids any
- // useless legality checks later on.
- while (sliders)
- sliderAttacks |= line_bb(ksq, pop_lsb(sliders)) & ~pos.checkers();
-
- // Generate evasions for king, capture and non capture moves
- Bitboard b = attacks_bb<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
+ // Generate evasions for king
+ Bitboard b = attacks_bb<KING>(ksq) & ~pos.pieces(us);
while (b)
*moveList++ = make_move(ksq, pop_lsb(b));