// (~63 elo)
using ContinuationHistory = Stats<PieceToHistory, NOT_USED, PIECE_NB, SQUARE_NB>;
-// PawnStructureHistory is addressed by the pawn structure and a move's [piece][to]
+// PawnHistory is addressed by the pawn structure and a move's [piece][to]
using PawnHistory = Stats<int16_t, 8192, PAWN_HISTORY_SIZE, PIECE_NB, SQUARE_NB>;
// MovePicker class is used to pick one pseudo-legal move at a time from the