--- /dev/null
+/*
+ Stockfish, a UCI chess playing engine derived from Glaurung 2.1
+ Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
+
+ Stockfish is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ Stockfish is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+//Definition of input features HalfKP of NNUE evaluation function
+
+#ifndef NNUE_FEATURES_HALF_KA_V2_HM_H_INCLUDED
+#define NNUE_FEATURES_HALF_KA_V2_HM_H_INCLUDED
+
+#include "../nnue_common.h"
+
+#include "../../evaluate.h"
+#include "../../misc.h"
+
+namespace Stockfish {
+ struct StateInfo;
+}
+
+namespace Stockfish::Eval::NNUE::Features {
+
+ // Feature HalfKAv2_hm: Combination of the position of own king
+ // and the position of pieces. Position mirrored such that king always on e..h files.
+ class HalfKAv2_hm {
+
+ // unique number for each piece type on each square
+ enum {
+ PS_NONE = 0,
+ PS_W_PAWN = 0,
+ PS_B_PAWN = 1 * SQUARE_NB,
+ PS_W_KNIGHT = 2 * SQUARE_NB,
+ PS_B_KNIGHT = 3 * SQUARE_NB,
+ PS_W_BISHOP = 4 * SQUARE_NB,
+ PS_B_BISHOP = 5 * SQUARE_NB,
+ PS_W_ROOK = 6 * SQUARE_NB,
+ PS_B_ROOK = 7 * SQUARE_NB,
+ PS_W_QUEEN = 8 * SQUARE_NB,
+ PS_B_QUEEN = 9 * SQUARE_NB,
+ PS_KING = 10 * SQUARE_NB,
+ PS_NB = 11 * SQUARE_NB
+ };
+
+ static constexpr IndexType PieceSquareIndex[COLOR_NB][PIECE_NB] = {
+ // convention: W - us, B - them
+ // viewed from other side, W and B are reversed
+ { PS_NONE, PS_W_PAWN, PS_W_KNIGHT, PS_W_BISHOP, PS_W_ROOK, PS_W_QUEEN, PS_KING, PS_NONE,
+ PS_NONE, PS_B_PAWN, PS_B_KNIGHT, PS_B_BISHOP, PS_B_ROOK, PS_B_QUEEN, PS_KING, PS_NONE },
+ { PS_NONE, PS_B_PAWN, PS_B_KNIGHT, PS_B_BISHOP, PS_B_ROOK, PS_B_QUEEN, PS_KING, PS_NONE,
+ PS_NONE, PS_W_PAWN, PS_W_KNIGHT, PS_W_BISHOP, PS_W_ROOK, PS_W_QUEEN, PS_KING, PS_NONE }
+ };
+
+ // Orient a square according to perspective (rotates by 180 for black)
+ static Square orient(Color perspective, Square s, Square ksq);
+
+ // Index of a feature for a given king position and another piece on some square
+ static IndexType make_index(Color perspective, Square s, Piece pc, Square ksq);
+
+ public:
+ // Feature name
+ static constexpr const char* Name = "HalfKAv2_hm(Friend)";
+
+ // Hash value embedded in the evaluation file
+ static constexpr std::uint32_t HashValue = 0x7f234cb8u;
+
+ // Number of feature dimensions
+ static constexpr IndexType Dimensions =
+ static_cast<IndexType>(SQUARE_NB) * static_cast<IndexType>(PS_NB) / 2;
+
+ static constexpr int KingBuckets[64] = {
+ -1, -1, -1, -1, 31, 30, 29, 28,
+ -1, -1, -1, -1, 27, 26, 25, 24,
+ -1, -1, -1, -1, 23, 22, 21, 20,
+ -1, -1, -1, -1, 19, 18, 17, 16,
+ -1, -1, -1, -1, 15, 14, 13, 12,
+ -1, -1, -1, -1, 11, 10, 9, 8,
+ -1, -1, -1, -1, 7, 6, 5, 4,
+ -1, -1, -1, -1, 3, 2, 1, 0
+ };
+
+ // Maximum number of simultaneously active features.
+ static constexpr IndexType MaxActiveDimensions = 32;
+
+ // Get a list of indices for active features
+ static void append_active_indices(
+ const Position& pos,
+ Color perspective,
+ ValueListInserter<IndexType> active);
+
+ // Get a list of indices for recently changed features
+ static void append_changed_indices(
+ Square ksq,
+ StateInfo* st,
+ Color perspective,
+ ValueListInserter<IndexType> removed,
+ ValueListInserter<IndexType> added);
+
+ // Returns the cost of updating one perspective, the most costly one.
+ // Assumes no refresh needed.
+ static int update_cost(StateInfo* st);
+ static int refresh_cost(const Position& pos);
+
+ // Returns whether the change stored in this StateInfo means that
+ // a full accumulator refresh is required.
+ static bool requires_refresh(StateInfo* st, Color perspective);
+ };
+
+} // namespace Stockfish::Eval::NNUE::Features
+
+#endif // #ifndef NNUE_FEATURES_HALF_KA_V2_HM_H_INCLUDED