Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; }
int weak_unopposed(Color c) const { return weakUnopposed[c]; }
- int passed_count() const { return passedCount; }
+ int passed_count() const { return popcount(passedPawns[WHITE] | passedPawns[BLACK]); };
int pawns_on_same_color_squares(Color c, Square s) const {
return pawnsOnSquares[c][bool(DarkSquares & s)];
int weakUnopposed[COLOR_NB];
int castlingRights[COLOR_NB];
int pawnsOnSquares[COLOR_NB][COLOR_NB]; // [color][light/dark squares]
- int passedCount;
};
typedef HashTable<Entry, 16384> Table;