namespace Stockfish {
-/// StateInfo struct stores information needed to restore a Position object to
-/// its previous state when we retract a move. Whenever a move is made on the
-/// board (by calling Position::do_move), a StateInfo object must be passed.
+// StateInfo struct stores information needed to restore a Position object to
+// its previous state when we retract a move. Whenever a move is made on the
+// board (by calling Position::do_move), a StateInfo object must be passed.
struct StateInfo {
};
-/// A list to keep track of the position states along the setup moves (from the
-/// start position to the position just before the search starts). Needed by
-/// 'draw by repetition' detection. Use a std::deque because pointers to
-/// elements are not invalidated upon list resizing.
+// A list to keep track of the position states along the setup moves (from the
+// start position to the position just before the search starts). Needed by
+// 'draw by repetition' detection. Use a std::deque because pointers to
+// elements are not invalidated upon list resizing.
using StateListPtr = std::unique_ptr<std::deque<StateInfo>>;
-/// Position class stores information regarding the board representation as
-/// pieces, side to move, hash keys, castling info, etc. Important methods are
-/// do_move() and undo_move(), used by the search to update node info when
-/// traversing the search tree.
+// Position class stores information regarding the board representation as
+// pieces, side to move, hash keys, castling info, etc. Important methods are
+// do_move() and undo_move(), used by the search to update node info when
+// traversing the search tree.
class Thread;
class Position {
|| type_of(m) == EN_PASSANT;
}
-// returns true if a move is generated from the capture stage
-// having also queen promotions covered, i.e. consistency with the capture stage move generation
+// Returns true if a move is generated from the capture stage, having also
+// queen promotions covered, i.e. consistency with the capture stage move generation
// is needed to avoid the generation of duplicate moves.
inline bool Position::capture_stage(Move m) const {
assert(is_ok(m));