// When playing with strength handicap enable MultiPV search that we will
// use behind-the-scenes to retrieve a set of possible moves.
if (skill.enabled())
- multiPV = std::max(multiPV, (size_t)4);
+ multiPV = std::max(multiPV, size_t(4));
multiPV = std::min(multiPV, rootMoves.size());
if ( (Limits.use_time_management() && (elapsed > Time.maximum() || stopOnPonderhit))
|| (Limits.movetime && elapsed >= Limits.movetime)
- || (Limits.nodes && Threads.nodes_searched() >= (uint64_t)Limits.nodes))
+ || (Limits.nodes && Threads.nodes_searched() >= uint64_t(Limits.nodes)))
Threads.stop = true;
}
TimePoint elapsed = Time.elapsed() + 1;
const RootMoves& rootMoves = pos.this_thread()->rootMoves;
size_t pvIdx = pos.this_thread()->pvIdx;
- size_t multiPV = std::min((size_t)Options["MultiPV"], rootMoves.size());
+ size_t multiPV = std::min(size_t(Options["MultiPV"]), rootMoves.size());
uint64_t nodesSearched = Threads.nodes_searched();
uint64_t tbHits = Threads.tb_hits() + (TB::RootInTB ? rootMoves.size() : 0);