Pawns::Table pawnsTable;
Material::Table materialTable;
size_t pvIdx, pvLast;
- RunningAverage complexityAverage;
std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
int selDepth, nmpMinPly;
Color nmpColor;
void search() override;
void check_time();
+ double complexity;
double previousTimeReduction;
Value bestPreviousScore;
Value bestPreviousAverageScore;