TimeManagement Time; // Our global time management object
-/// TimeManagement::init() is called at the beginning of the search and calculates
-/// the bounds of time allowed for the current game ply. We currently support:
+// TimeManagement::init() is called at the beginning of the search and calculates
+// the bounds of time allowed for the current game ply. We currently support:
// 1) x basetime (+ z increment)
// 2) x moves in y seconds (+ z increment)
void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) {
- // if we have no time, no need to initialize TM, except for the start time,
+ // If we have no time, no need to initialize TM, except for the start time,
// which is used by movetime.
startTime = limits.startTime;
if (limits.time[us] == 0)