CASTLING_RIGHT_NB = 16
};
-enum Phase {
- MG = 0, EG = 1, PHASE_NB = 2
-};
-
enum Bound {
BOUND_NONE,
BOUND_UPPER,
// In the code, we make the assumption that these values
// are such that non_pawn_material() can be used to uniquely
// identify the material on the board.
- PawnValueMg = 126, PawnValueEg = 208,
- KnightValueMg = 781, KnightValueEg = 854,
- BishopValueMg = 825, BishopValueEg = 915,
- RookValueMg = 1276, RookValueEg = 1380,
- QueenValueMg = 2538, QueenValueEg = 2682,
+ PawnValue = 208,
+ KnightValue = 781,
+ BishopValue = 825,
+ RookValue = 1276,
+ QueenValue = 2538,
};
enum PieceType {
PIECE_NB = 16
};
-constexpr Value PieceValue[PHASE_NB][PIECE_NB] = {
- { VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg, VALUE_ZERO, VALUE_ZERO,
- VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg, VALUE_ZERO, VALUE_ZERO },
- { VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg, VALUE_ZERO, VALUE_ZERO,
- VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg, VALUE_ZERO, VALUE_ZERO }
-};
+constexpr Value PieceValue[PIECE_NB] = { VALUE_ZERO, PawnValue, KnightValue, BishopValue, RookValue, QueenValue, VALUE_ZERO, VALUE_ZERO,
+ VALUE_ZERO, PawnValue, KnightValue, BishopValue, RookValue, QueenValue, VALUE_ZERO, VALUE_ZERO };
using Depth = int;