5 #include "effect_util.h"
6 #include "flat_input.h"
7 #include "resource_pool.h"
14 FlatInput::FlatInput(ImageFormat image_format, MovitPixelFormat pixel_format, GLenum type, unsigned width, unsigned height)
15 : image_format(image_format),
16 pixel_format(pixel_format),
20 output_linear_gamma(false),
27 assert(type == GL_FLOAT || type == GL_HALF_FLOAT || type == GL_UNSIGNED_SHORT || type == GL_UNSIGNED_BYTE);
28 register_int("output_linear_gamma", &output_linear_gamma);
29 register_int("needs_mipmaps", &needs_mipmaps);
32 FlatInput::~FlatInput()
34 if (texture_num != 0) {
35 resource_pool->release_2d_texture(texture_num);
39 void FlatInput::set_gl_state(GLuint glsl_program_num, const string& prefix, unsigned *sampler_num)
41 glActiveTexture(GL_TEXTURE0 + *sampler_num);
44 if (texture_num == 0) {
45 // Translate the input format to OpenGL's enums.
46 GLint internal_format;
48 if (type == GL_FLOAT) {
49 if (pixel_format == FORMAT_R) {
50 internal_format = GL_R32F;
51 } else if (pixel_format == FORMAT_RG) {
52 internal_format = GL_RG32F;
53 } else if (pixel_format == FORMAT_RGB) {
54 internal_format = GL_RGB32F;
56 internal_format = GL_RGBA32F;
58 } else if (type == GL_HALF_FLOAT) {
59 if (pixel_format == FORMAT_R) {
60 internal_format = GL_R16F;
61 } else if (pixel_format == FORMAT_RG) {
62 internal_format = GL_RG16F;
63 } else if (pixel_format == FORMAT_RGB) {
64 internal_format = GL_RGB16F;
66 internal_format = GL_RGBA16F;
68 } else if (type == GL_UNSIGNED_SHORT) {
69 if (pixel_format == FORMAT_R) {
70 internal_format = GL_R16;
71 } else if (pixel_format == FORMAT_RG) {
72 internal_format = GL_RG16;
73 } else if (pixel_format == FORMAT_RGB) {
74 internal_format = GL_RGB16;
76 internal_format = GL_RGBA16;
78 } else if (output_linear_gamma) {
79 assert(type == GL_UNSIGNED_BYTE);
80 internal_format = GL_SRGB8_ALPHA8;
82 assert(type == GL_UNSIGNED_BYTE);
83 if (pixel_format == FORMAT_R) {
84 internal_format = GL_R8;
85 } else if (pixel_format == FORMAT_RG) {
86 internal_format = GL_RG8;
87 } else if (pixel_format == FORMAT_RGB) {
88 internal_format = GL_RGB8;
90 internal_format = GL_RGBA8;
93 if (pixel_format == FORMAT_RGB) {
95 } else if (pixel_format == FORMAT_RGBA_PREMULTIPLIED_ALPHA ||
96 pixel_format == FORMAT_RGBA_POSTMULTIPLIED_ALPHA) {
98 } else if (pixel_format == FORMAT_BGR) {
100 } else if (pixel_format == FORMAT_BGRA_PREMULTIPLIED_ALPHA ||
101 pixel_format == FORMAT_BGRA_POSTMULTIPLIED_ALPHA) {
103 } else if (pixel_format == FORMAT_GRAYSCALE) {
104 format = GL_LUMINANCE;
105 } else if (pixel_format == FORMAT_RG) {
111 // (Re-)upload the texture.
112 texture_num = resource_pool->create_2d_texture(internal_format, width, height);
113 glBindTexture(GL_TEXTURE_2D, texture_num);
115 glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
117 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, needs_mipmaps ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR);
119 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
121 glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch);
123 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, pixel_data);
125 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
128 glGenerateMipmap(GL_TEXTURE_2D);
131 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
133 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
135 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
137 glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
140 glBindTexture(GL_TEXTURE_2D, texture_num);
144 // Bind it to a sampler.
145 set_uniform_int(glsl_program_num, prefix, "tex", *sampler_num);
149 string FlatInput::output_fragment_shader()
151 return read_file("flat_input.frag");
154 void FlatInput::invalidate_pixel_data()
156 if (texture_num != 0) {
157 resource_pool->release_2d_texture(texture_num);