]> git.sesse.net Git - movit/blob - vs.vert
Kill the vertex shader system; it is too complicated to get it right until we have...
[movit] / vs.vert
1 varying vec2 tc;
2
3 void main()
4 {
5         tc = gl_MultiTexCoord0.st;
6         gl_Position = ftransform();
7 }