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[vlc] / modules / audio_output / windows_audio_common.h
1 /*****************************************************************************
2  * windows_audio_common.h: Windows Audio common code
3  *****************************************************************************
4  * Copyright (C) 2001-2009 VideoLAN
5  * $Id$
6  *
7  * Authors: Gildas Bazin <gbazin@videolan.org>
8  *          Jean-Baptiste Kempf <jb@videolan.org>
9  *
10  * This program is free software; you can redistribute it and/or modify it
11  * under the terms of the GNU Lesser General Public License as published by
12  * the Free Software Foundation; either version 2.1 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  * GNU Lesser General Public License for more details.
19  *
20  * You should have received a copy of the GNU Lesser General Public License
21  * along with this program; if not, write to the Free Software Foundation,
22  * Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
23  *****************************************************************************/
24
25 #include <windows.h>
26 #include <mmsystem.h>
27
28 /*****************************************************************************
29  * DirectSound GUIDs.
30  * Defining them here allows us to get rid of the dxguid library during
31  * the linking stage.
32  *****************************************************************************/
33
34 #define INITGUID /* Doesn't define the DEFINE_GUID as extern */
35 #include <initguid.h>
36
37 #include <vlc_codecs.h>
38
39 DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, WAVE_FORMAT_IEEE_FLOAT, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
40 DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_PCM, WAVE_FORMAT_PCM, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
41 DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_DOLBY_AC3_SPDIF, WAVE_FORMAT_DOLBY_AC3_SPDIF, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
42
43 static const GUID __KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = {WAVE_FORMAT_IEEE_FLOAT, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}};
44 static const GUID __KSDATAFORMAT_SUBTYPE_PCM = {WAVE_FORMAT_PCM, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}};
45 static const GUID __KSDATAFORMAT_SUBTYPE_DOLBY_AC3_SPDIF = {WAVE_FORMAT_DOLBY_AC3_SPDIF, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}};
46
47 #define FRAMES_NUM 8                                      /* Needs to be > 3 */
48
49 #include <dsound.h>
50
51 #ifndef SPEAKER_FRONT_LEFT
52 #   define SPEAKER_FRONT_LEFT             0x1
53 #   define SPEAKER_FRONT_RIGHT            0x2
54 #   define SPEAKER_FRONT_CENTER           0x4
55 #   define SPEAKER_LOW_FREQUENCY          0x8
56 #   define SPEAKER_BACK_LEFT              0x10
57 #   define SPEAKER_BACK_RIGHT             0x20
58 #   define SPEAKER_FRONT_LEFT_OF_CENTER   0x40
59 #   define SPEAKER_FRONT_RIGHT_OF_CENTER  0x80
60 #   define SPEAKER_BACK_CENTER            0x100
61 #   define SPEAKER_SIDE_LEFT              0x200
62 #   define SPEAKER_SIDE_RIGHT             0x400
63 #   define SPEAKER_TOP_CENTER             0x800
64 #   define SPEAKER_TOP_FRONT_LEFT         0x1000
65 #   define SPEAKER_TOP_FRONT_CENTER       0x2000
66 #   define SPEAKER_TOP_FRONT_RIGHT        0x4000
67 #   define SPEAKER_TOP_BACK_LEFT          0x8000
68 #   define SPEAKER_TOP_BACK_CENTER        0x10000
69 #   define SPEAKER_TOP_BACK_RIGHT         0x20000
70 #   define SPEAKER_RESERVED               0x80000000
71 #endif
72
73 #ifndef DSSPEAKER_DSSPEAKER_DIRECTOUT
74 #   define DSSPEAKER_DSSPEAKER_DIRECTOUT  0x00000000
75 #endif
76 #ifndef DSSPEAKER_HEADPHONE
77 #   define DSSPEAKER_HEADPHONE            0x00000001
78 #endif
79 #ifndef DSSPEAKER_MONO
80 #   define DSSPEAKER_MONO                 0x00000002
81 #endif
82 #ifndef DSSPEAKER_QUAD
83 #   define DSSPEAKER_QUAD                 0x00000003
84 #endif
85 #ifndef DSSPEAKER_STEREO
86 #   define DSSPEAKER_STEREO               0x00000004
87 #endif
88 #ifndef DSSPEAKER_SURROUND
89 #   define DSSPEAKER_SURROUND             0x00000005
90 #endif
91 #ifndef DSSPEAKER_5POINT1
92 #   define DSSPEAKER_5POINT1              0x00000006
93 #endif
94 #ifndef DSSPEAKER_5POINT1_BACK
95 #   define DSSPEAKER_5POINT1_BACK         DSSPEAKER_5POINT1
96 #endif
97 #ifndef DSSPEAKER_7POINT1
98 #   define DSSPEAKER_7POINT1              0x00000007
99 #endif
100 #ifndef DSSPEAKER_7POINT1_SURROUND
101 #   define DSSPEAKER_7POINT1_SURROUND     0x00000008
102 #endif
103 #ifndef DSSPEAKER_5POINT1_SURROUND
104 #   define DSSPEAKER_5POINT1_SURROUND     0x00000009
105 #endif
106 #ifndef DSSPEAKER_7POINT1_WIDE
107 #   define DSSPEAKER_7POINT1_WIDE         DSSPEAKER_7POINT1
108 #endif
109
110 static const uint32_t pi_channels_in[] =
111     { SPEAKER_FRONT_LEFT, SPEAKER_FRONT_RIGHT,
112       SPEAKER_SIDE_LEFT, SPEAKER_SIDE_RIGHT,
113       SPEAKER_BACK_LEFT, SPEAKER_BACK_RIGHT, SPEAKER_BACK_CENTER,
114       SPEAKER_FRONT_CENTER, SPEAKER_LOW_FREQUENCY, 0 };
115 static const uint32_t pi_channels_out[] =
116     { SPEAKER_FRONT_LEFT, SPEAKER_FRONT_RIGHT,
117       SPEAKER_FRONT_CENTER, SPEAKER_LOW_FREQUENCY,
118       SPEAKER_BACK_LEFT, SPEAKER_BACK_RIGHT,
119       SPEAKER_BACK_CENTER,
120       SPEAKER_SIDE_LEFT, SPEAKER_SIDE_RIGHT, 0 };
121
122 #define FLOAT_TEXT N_("Use float32 output")
123 #define FLOAT_LONGTEXT N_( \
124     "The option allows you to enable or disable the high-quality float32 " \
125     "audio output mode (which is not well supported by some soundcards)." )
126