{
ID3D11Texture2D *texture;
ID3D11DeviceContext *context;
+ vout_display_t *vd;
};
static int Open(vlc_object_t *);
picsys->texture = sys->d3dtexture;
picsys->context = sys->d3dcontext;
+ picsys->vd = vd;
picture_resource_t resource = { .p_sys = picsys };
for (int i = 0; i < PICTURE_PLANE_MAX; i++)
static int Direct3D11MapTexture(picture_t *picture)
{
D3D11_MAPPED_SUBRESOURCE mappedResource;
- ID3D11DeviceContext_Map(picture->p_sys->context, (ID3D11Resource *)picture->p_sys->texture, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
- CommonUpdatePicture(picture, NULL, mappedResource.pData, mappedResource.RowPitch);
+ HRESULT hr;
+ int res;
+ hr = ID3D11DeviceContext_Map(picture->p_sys->context, (ID3D11Resource *)picture->p_sys->texture, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ if( FAILED(hr) )
+ {
+ msg_Dbg( picture->p_sys->vd, "failed to map the texture (hr=0x%lX)", hr );
+ return VLC_EGENERIC;
+ }
+ res = CommonUpdatePicture(picture, NULL, mappedResource.pData, mappedResource.RowPitch);
ID3D11DeviceContext_Unmap(picture->p_sys->context,(ID3D11Resource *)picture->p_sys->texture, 0);
- return VLC_SUCCESS;
+ return res;
}