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Start implementing effects
[kdenlive] / src / effectslistview.cpp
1 /***************************************************************************
2  *   Copyright (C) 2007 by Jean-Baptiste Mardelle (jb@kdenlive.org)        *
3  *                                                                         *
4  *   This program is free software; you can redistribute it and/or modify  *
5  *   it under the terms of the GNU General Public License as published by  *
6  *   the Free Software Foundation; either version 2 of the License, or     *
7  *   (at your option) any later version.                                   *
8  *                                                                         *
9  *   This program is distributed in the hope that it will be useful,       *
10  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
11  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
12  *   GNU General Public License for more details.                          *
13  *                                                                         *
14  *   You should have received a copy of the GNU General Public License     *
15  *   along with this program; if not, write to the                         *
16  *   Free Software Foundation, Inc.,                                       *
17  *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
18  ***************************************************************************/
19
20
21 #include <KDebug>
22 #include <KLocale>
23
24 #include "effectslistview.h"
25
26 EffectsListView::EffectsListView(EffectsList *audioEffectList, EffectsList *videoEffectList, EffectsList *customEffectList, QWidget *parent)
27     : QWidget(parent), m_audioList(audioEffectList), m_videoList(videoEffectList), m_customList(customEffectList)
28 {
29   ui.setupUi(this);
30   initList(0);
31   connect(ui.type_combo, SIGNAL(currentIndexChanged(int)), this, SLOT(initList(int)));
32   connect(ui.button_info, SIGNAL(stateChanged(int)), this, SLOT(showInfoPanel(int)));
33   connect(ui.effectlist, SIGNAL(itemSelectionChanged()), this, SLOT(slotUpdateInfo()));
34   connect(ui.effectlist, SIGNAL(doubleClicked(QListWidgetItem *,const QPoint &)), this, SLOT(slotEffectSelected()));
35
36
37 }
38
39 void EffectsListView::initList(int pos)
40 {
41   QStringList names;
42   switch (pos)
43   {
44     case 0:
45       names = m_videoList->effectNames();
46       break;
47     case 1:
48       names = m_audioList->effectNames();
49       break;
50     default:
51       names = m_customList->effectNames();
52       break;
53   }
54   ui.effectlist->clear();
55   ui.effectlist->addItems(names);
56 }
57
58 void EffectsListView::showInfoPanel(int state)
59 {
60   if (state == 0) ui.infopanel->hide();
61   else ui.infopanel->show();
62 }
63
64 void EffectsListView::slotEffectSelected()
65 {
66   emit addEffect(ui.type_combo->currentIndex(), ui.effectlist->currentItem()->text());
67 }
68
69 void EffectsListView::slotUpdateInfo()
70 {
71   QString info; 
72   if (ui.type_combo->currentIndex() == 0) {
73     info = m_videoList->getInfo(ui.effectlist->currentItem()->text());
74   }
75   else if (ui.type_combo->currentIndex() == 1) {
76     info = m_audioList->getInfo(ui.effectlist->currentItem()->text());
77   }
78   if (ui.type_combo->currentIndex() == 2) {
79     info = m_customList->getInfo(ui.effectlist->currentItem()->text());
80   }
81   ui.infopanel->setText(info);
82 }
83
84 KListWidget *EffectsListView::listView()
85 {
86   return ui.effectlist;
87 }
88
89 #include "effectslistview.moc"