2 * filter_glsl_manager.cpp
3 * Copyright (C) 2011-2012 Christophe Thommeret <hftom@free.fr>
4 * Copyright (C) 2013 Dan Dennedy <dan@dennedy.org>
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software Foundation,
18 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "glsl_manager.h"
24 #include <movit/init.h>
25 #include <movit/util.h>
26 #include <movit/effect_chain.h>
27 #include "mlt_movit_input.h"
28 #include "mlt_flip_effect.h"
29 #include <mlt++/MltEvent.h>
30 #include <mlt++/MltProducer.h>
33 #include <framework/mlt_factory.h>
36 void deleteManager(GlslManager *p)
41 GlslManager::GlslManager()
42 : Mlt::Filter( mlt_filter_new() )
47 mlt_filter filter = get_filter();
49 // Set the mlt_filter child in case we choose to override virtual functions.
51 mlt_properties_set_data(mlt_global_properties(), "glslManager", this, 0,
52 (mlt_destructor) deleteManager, NULL);
54 mlt_events_register( get_properties(), "init glsl", NULL );
55 mlt_events_register( get_properties(), "close glsl", NULL );
56 initEvent = listen("init glsl", this, (mlt_listener) GlslManager::onInit);
57 closeEvent = listen("close glsl", this, (mlt_listener) GlslManager::onClose);
61 GlslManager::~GlslManager()
63 mlt_log_debug(get_service(), "%s\n", __FUNCTION__);
69 GlslManager* GlslManager::get_instance()
71 return (GlslManager*) mlt_properties_get_data(mlt_global_properties(), "glslManager", 0);
74 glsl_fbo GlslManager::get_fbo(int width, int height)
77 for (int i = 0; i < fbo_list.count(); ++i) {
78 glsl_fbo fbo = (glsl_fbo) fbo_list.peek(i);
79 if (!fbo->used && (fbo->width == width) && (fbo->height == height)) {
88 glGenFramebuffers(1, &fb);
92 glsl_fbo fbo = new glsl_fbo_s;
94 glDeleteFramebuffers(1, &fb);
102 fbo_list.push_back(fbo);
107 void GlslManager::release_fbo(glsl_fbo fbo)
112 glsl_texture GlslManager::get_texture(int width, int height, GLint internal_format)
115 for (int i = 0; i < texture_list.count(); ++i) {
116 glsl_texture tex = (glsl_texture) texture_list.peek(i);
117 if (!tex->used && (tex->width == width) && (tex->height == height) && (tex->internal_format == internal_format)) {
118 glBindTexture(GL_TEXTURE_2D, tex->texture);
119 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
120 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
121 glBindTexture( GL_TEXTURE_2D, 0);
130 glGenTextures(1, &tex);
134 glsl_texture gtex = new glsl_texture_s;
136 glDeleteTextures(1, &tex);
139 glBindTexture( GL_TEXTURE_2D, tex );
140 glTexImage2D( GL_TEXTURE_2D, 0, internal_format, width, height, 0, internal_format, GL_UNSIGNED_BYTE, NULL );
141 glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
142 glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
143 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
144 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
145 glBindTexture( GL_TEXTURE_2D, 0 );
149 gtex->height = height;
150 gtex->internal_format = internal_format;
153 texture_list.push_back(gtex);
158 void GlslManager::release_texture(glsl_texture texture)
163 glsl_pbo GlslManager::get_pbo(int size)
168 glGenBuffers(1, &pb);
174 pbo = new glsl_pbo_s;
176 glDeleteBuffers(1, &pb);
183 if (size > pbo->size) {
184 glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo->pbo);
185 glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, size, NULL, GL_STREAM_DRAW);
186 glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
193 void GlslManager::cleanupContext()
196 while (fbo_list.peek_back()) {
197 glsl_fbo fbo = (glsl_fbo) fbo_list.pop_back();
198 glDeleteFramebuffers(1, &fbo->fbo);
201 while (texture_list.peek_back()) {
202 glsl_texture texture = (glsl_texture) texture_list.pop_back();
203 glDeleteTextures(1, &texture->texture);
207 glDeleteBuffers(1, &pbo->pbo);
214 void GlslManager::onInit( mlt_properties owner, GlslManager* filter )
216 mlt_log_debug( filter->get_service(), "%s\n", __FUNCTION__ );
218 std::string path = std::string(mlt_environment("MLT_APPDIR")).append("\\share\\movit");
219 #elif defined(__DARWIN__) && defined(RELOCATABLE)
220 std::string path = std::string(mlt_environment("MLT_APPDIR")).append("/share/movit");
222 std::string path = std::string(getenv("MLT_MOVIT_PATH") ? getenv("MLT_MOVIT_PATH") : SHADERDIR);
224 ::init_movit( path, mlt_log_get_level() == MLT_LOG_DEBUG? MOVIT_DEBUG_ON : MOVIT_DEBUG_OFF );
225 filter->set( "glsl_supported", movit_initialized );
228 void GlslManager::onClose( mlt_properties owner, GlslManager *filter )
230 filter->cleanupContext();
233 void GlslManager::onServiceChanged( mlt_properties owner, mlt_service aservice )
235 Mlt::Service service( aservice );
237 service.set( "movit chain", NULL, 0 );
238 service.set( "movit input", NULL, 0 );
239 // Destroy the effect list.
240 GlslManager::get_instance()->set( service.get( "_unique_id" ), NULL, 0 );
244 void GlslManager::onPropertyChanged( mlt_properties owner, mlt_service service, const char* property )
246 if ( property && std::string( property ) == "disable" )
247 onServiceChanged( owner, service );
252 mlt_filter filter_glsl_manager_init( mlt_profile profile, mlt_service_type type, const char *id, char *arg )
254 GlslManager* g = GlslManager::get_instance();
258 g = new GlslManager();
259 return g->get_filter();
264 Mlt::Properties GlslManager::effect_list( Mlt::Service& service )
266 char *unique_id = service.get( "_unique_id" );
267 mlt_properties properties = (mlt_properties) get_data( unique_id );
269 properties = mlt_properties_new();
270 set( unique_id, properties, 0, (mlt_destructor) mlt_properties_close );
272 Mlt::Properties p( properties );
276 static void deleteChain( EffectChain* chain )
281 bool GlslManager::init_chain( mlt_service aservice )
284 Mlt::Service service( aservice );
285 EffectChain* chain = (EffectChain*) service.get_data( "movit chain" );
287 mlt_profile profile = mlt_service_profile( aservice );
288 Input* input = new MltInput( profile->width, profile->height );
289 chain = new EffectChain( profile->display_aspect_num, profile->display_aspect_den );
290 chain->add_input( input );
291 service.set( "movit chain", chain, 0, (mlt_destructor) deleteChain );
292 service.set( "movit input", input, 0 );
293 service.set( "_movit finalized", 0 );
294 service.listen( "service-changed", aservice, (mlt_listener) GlslManager::onServiceChanged );
295 service.listen( "property-changed", aservice, (mlt_listener) GlslManager::onPropertyChanged );
301 EffectChain* GlslManager::get_chain( mlt_service service )
303 return (EffectChain*) mlt_properties_get_data( MLT_SERVICE_PROPERTIES(service), "movit chain", NULL );
306 MltInput *GlslManager::get_input( mlt_service service )
308 return (MltInput*) mlt_properties_get_data( MLT_SERVICE_PROPERTIES(service), "movit input", NULL );
311 void GlslManager::reset_finalized( mlt_service service )
313 mlt_properties_set_int( MLT_SERVICE_PROPERTIES(service), "_movit finalized", 0 );
316 Effect* GlslManager::get_effect( mlt_filter filter, mlt_frame frame )
318 Mlt::Producer producer( mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ) );
319 char *unique_id = mlt_properties_get( MLT_FILTER_PROPERTIES(filter), "_unique_id" );
320 return (Effect*) GlslManager::get_instance()->effect_list( producer ).get_data( unique_id );
323 Effect* GlslManager::add_effect( mlt_filter filter, mlt_frame frame, Effect* effect )
325 Mlt::Producer producer( mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ) );
326 EffectChain* chain = (EffectChain*) producer.get_data( "movit chain" );
327 chain->add_effect( effect );
328 char *unique_id = mlt_properties_get( MLT_FILTER_PROPERTIES(filter), "_unique_id" );
329 GlslManager::get_instance()->effect_list( producer ).set( unique_id, effect, 0 );
333 Effect* GlslManager::add_effect( mlt_filter filter, mlt_frame frame, Effect* effect, Effect* input_b )
335 Mlt::Producer producer( mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ) );
336 EffectChain* chain = (EffectChain*) producer.get_data( "movit chain" );
337 chain->add_effect( effect, chain->last_added_effect(),
338 input_b? input_b : chain->last_added_effect() );
339 char *unique_id = mlt_properties_get( MLT_FILTER_PROPERTIES(filter), "_unique_id" );
340 GlslManager::get_instance()->effect_list( producer ).set( unique_id, effect, 0 );
344 void GlslManager::render_fbo( mlt_service service, void* chain, GLuint fbo, int width, int height )
346 EffectChain* effect_chain = (EffectChain*) chain;
347 mlt_properties properties = MLT_SERVICE_PROPERTIES( service );
348 if ( !mlt_properties_get_int( properties, "_movit finalized" ) ) {
349 mlt_properties_set_int( properties, "_movit finalized", 1 );
350 effect_chain->add_effect( new Mlt::VerticalFlip() );
351 effect_chain->finalize();
353 effect_chain->render_to_fbo( fbo, width, height );
356 int GlslManager::render_frame_texture(mlt_service service, mlt_frame frame, int width, int height, uint8_t **image)
358 EffectChain* chain = get_chain( service );
359 if (!chain) return 1;
360 glsl_fbo fbo = get_fbo( width, height );
362 glsl_texture texture = get_texture( width, height, GL_RGBA );
368 glBindFramebuffer( GL_FRAMEBUFFER, fbo->fbo );
370 glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->texture, 0 );
372 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
375 render_fbo( service, chain, fbo->fbo, width, height );
379 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
383 *image = (uint8_t*) &texture->texture;
384 mlt_frame_set_image( frame, *image, 0, NULL );
385 mlt_properties_set_data( MLT_FRAME_PROPERTIES(frame), "movit.convert.texture", texture, 0,
386 (mlt_destructor) GlslManager::release_texture, NULL );
391 int GlslManager::render_frame_rgba(mlt_service service, mlt_frame frame, int width, int height, uint8_t **image)
393 EffectChain* chain = get_chain( service );
394 if (!chain) return 1;
395 glsl_fbo fbo = get_fbo( width, height );
397 glsl_texture texture = get_texture( width, height, GL_RGBA );
403 // Use a PBO to hold the data we read back with glReadPixels().
404 // (Intel/DRI goes into a slow path if we don't read to PBO.)
405 int img_size = width * height * 4;
406 glsl_pbo pbo = get_pbo( img_size );
409 release_texture(texture);
415 glBindFramebuffer( GL_FRAMEBUFFER, fbo->fbo );
417 glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->texture, 0 );
419 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
422 render_fbo( service, chain, fbo->fbo, width, height );
425 glBindBuffer( GL_PIXEL_PACK_BUFFER_ARB, pbo->pbo );
427 glBufferData( GL_PIXEL_PACK_BUFFER_ARB, img_size, NULL, GL_STREAM_READ );
429 glReadPixels( 0, 0, width, height, GL_BGRA, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0) );
433 uint8_t* buf = (uint8_t*) glMapBuffer( GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY );
435 *image = (uint8_t*) mlt_pool_alloc( img_size );
436 mlt_frame_set_image( frame, *image, img_size, mlt_pool_release );
437 memcpy( *image, buf, img_size );
439 // Convert BGRA to RGBA
440 register uint8_t *p = *image;
441 register int n = width * height + 1;
448 // Release PBO and FBO
449 glUnmapBuffer( GL_PIXEL_PACK_BUFFER_ARB );
451 glBindBuffer( GL_PIXEL_PACK_BUFFER_ARB, 0 );
453 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
455 glBindTexture( GL_TEXTURE_2D, 0 );
457 mlt_properties_set_data( MLT_FRAME_PROPERTIES(frame), "movit.convert.texture", texture, 0,
458 (mlt_destructor) GlslManager::release_texture, NULL);
464 void GlslManager::lock_service( mlt_frame frame )
466 Mlt::Producer producer( mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ) );
470 void GlslManager::unlock_service( mlt_frame frame )
472 Mlt::Producer producer( mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ) );