init_uci_options();
Position::init_zobrist();
Position::init_piece_square_tables();
- MovePicker::init_phase_table();
init_eval(1);
init_bitbases();
+ init_search();
init_threads();
// Make random number generation less deterministic, for book moves
Application::~Application() {
- stop_threads();
+ exit_threads();
quit_eval();
}