mbonus += rr + r * 2, ebonus += rr + r * 2;
} // rr != 0
- // Assign a small bonus when no pieces left (unstoppable)
- if (!pos.non_pawn_material(Us) && !pos.non_pawn_material(Them))
+ // Assign a small bonus when the opponent has no pieces left
+ if (!pos.non_pawn_material(Them))
ebonus += 20;
score += make_score(mbonus, ebonus) + PassedFile[file_of(s)];