uint64_t nodes_searched() const;
void set_nodes_searched(uint64_t n);
bool is_draw() const;
+ int rule50_count() const;
Score psq_score() const;
Value non_pawn_material(Color c) const;
return gamePly;
}
+inline int Position::rule50_count() const {
+ return st->rule50;
+}
+
inline uint64_t Position::nodes_searched() const {
return nodes;
}