- std::fprintf(stderr, "Foobarbaz?\n");
- }
-
- /*
- * If we still have room, make yet another rotational screen with
- * results from previous groups -- otherwise tack them onto the end
- * of the auxilliary screens.
- */
- RotateScreen *finished_groups_screen = aux_screen;
- if (screens.size() < 4 && screens.size() != 1) {
- finished_groups_screen = new RotateScreen();
- screens.push_back(finished_groups_screen);
- }
-
- std::vector<SkeletonGroup> finished_groups;
- conn.perform(FetchListOfFinishedGroups(active_tournament.id, &finished_groups));
-
- for (std::vector<SkeletonGroup>::const_iterator i = finished_groups.begin(); i != finished_groups.end(); ++i) {
- finished_groups_screen->add_screen(new GroupScreen(conn, i->tournament, i->round, i->parallel, 0, 1, 1));