/// StateInfo struct stores information needed to restore a Position object to
/// its previous state when we retract a move. Whenever a move is made on the
/// StateInfo struct stores information needed to restore a Position object to
/// its previous state when we retract a move. Whenever a move is made on the
// FEN string input/output
Position& set(const std::string& fenStr, bool isChess960, StateInfo* si, Thread* th);
Position& set(const std::string& code, Color c, StateInfo* si);
// FEN string input/output
Position& set(const std::string& fenStr, bool isChess960, StateInfo* si, Thread* th);
Position& set(const std::string& code, Color c, StateInfo* si);
bool capture(Move m) const;
bool capture_or_promotion(Move m) const;
bool gives_check(Move m) const;
bool capture(Move m) const;
bool capture_or_promotion(Move m) const;
bool gives_check(Move m) const;
inline int Position::pawns_on_same_color_squares(Color c, Square s) const {
return popcount(pieces(c, PAWN) & ((DarkSquares & s) ? DarkSquares : ~DarkSquares));
}
inline int Position::pawns_on_same_color_squares(Color c, Square s) const {
return popcount(pieces(c, PAWN) & ((DarkSquares & s) ? DarkSquares : ~DarkSquares));
}