- bool available_thread_exists(int master) const;
- bool thread_is_available(int slave, int master) const;
- bool cutoff_at_splitpoint(int threadID) const;
- void idle_loop(int threadID, SplitPoint* sp);
-
- template <bool Fake>
- void split(Position& pos, SearchStack* ss, Value* alpha, const Value beta, Value* bestValue,
- Depth depth, Move threatMove, int moveCount, MovePicker* mp, bool pvNode);
-private:
- Lock mpLock;
- Depth minimumSplitDepth;
- int maxThreadsPerSplitPoint;
- bool useSleepingThreads;
- int activeThreads;
- volatile bool allThreadsShouldExit;
- Thread threads[MAX_THREADS];