+ Move move() const { return (Move )move16; }
+ Value value() const { return (Value)value16; }
+ Value eval_value() const { return (Value)evalValue; }
+ Depth depth() const { return (Depth)depth8; }
+ Bound bound() const { return (Bound)(genBound8 & 0x3); }
+
+private:
+ friend class TranspositionTable;
+
+ void save(uint16_t k, Value v, Bound b, Depth d, Move m, uint8_t g, Value ev) {
+
+ key16 = (uint16_t)k;
+ move16 = (uint16_t)m;
+ value16 = (int16_t)v;
+ evalValue = (int16_t)ev;
+ genBound8 = (uint8_t)(g | b);
+ depth8 = (int8_t)d;
+ }
+
+ uint16_t key16;
+ uint16_t move16;
+ int16_t value16;
+ int16_t evalValue;
+ uint8_t genBound8;
+ int8_t depth8;
+};