-inline bool is_lower_bound(ValueType vt) {
- return (int(vt) & int(VALUE_TYPE_LOWER)) != 0;
-}
-
-inline Value piece_value_midgame(PieceType pt) {
- return PieceValueMidgame[pt];
-}
-
-inline Value piece_value_endgame(PieceType pt) {
- return PieceValueEndgame[pt];
-}
-
-inline Value piece_value_midgame(Piece p) {
- return PieceValueMidgame[p];
-}
-
-inline Value piece_value_endgame(Piece p) {
- return PieceValueEndgame[p];