+ glClear(GL_COLOR_BUFFER_BIT);
+}
+
+void VideoGLWidget::activateMonitor()
+{
+ makeCurrent();
+ glViewport(0, 0, width(), height());
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(0, width(), height(), 0);
+ glMatrixMode(GL_MODELVIEW);
+ glClear(GL_COLOR_BUFFER_BIT);