you're home free.
* The [Eigen 3] and [Google Test] libraries. (The library itself
depends only on the former, but you probably want to run the unit tests.)
-* The [GLEW] library, for dealing with OpenGL extensions on various
+* The [epoxy] library, for dealing with OpenGL extensions on various
platforms.
Movit has been tested with Intel GPUs with the Mesa drivers
Assuming you have an OpenGL context already set up:
<code>
+ using namespace movit;
EffectChain chain(1280, 720);
ImageFormat inout_format;