\r
#include <core/video_format.h>\r
#include <core/producer/frame/pixel_format.h>\r
-#include <core/producer/frame/image_transform.h>\r
+#include <core/producer/frame/frame_transform.h>\r
\r
#include <GL/glew.h>\r
\r
std::shared_ptr<shader> shader_;\r
bool blend_modes_;\r
\r
- void draw(ogl_device& ogl,\r
- render_item&& item,\r
- const safe_ptr<device_buffer>& background,\r
- const std::shared_ptr<device_buffer>& local_key, \r
- const std::shared_ptr<device_buffer>& layer_key)\r
+ void draw(ogl_device& ogl, draw_params&& params)\r
{\r
static const double epsilon = 0.001;\r
\r
- CASPAR_ASSERT(item.pix_desc.planes.size() == item.textures.size());\r
+ CASPAR_ASSERT(params.pix_desc.planes.size() == params.textures.size());\r
\r
- if(item.textures.empty())\r
+ if(params.textures.empty() || !params.background)\r
return;\r
\r
- if(item.transform.get_opacity() < epsilon)\r
+ if(params.transform.opacity < epsilon)\r
return;\r
\r
- if(!std::all_of(item.textures.begin(), item.textures.end(), std::mem_fn(&device_buffer::ready)))\r
+ if(!std::all_of(params.textures.begin(), params.textures.end(), std::mem_fn(&device_buffer::ready)))\r
{\r
CASPAR_LOG(warning) << L"[image_mixer] Performance warning. Host to device transfer not complete, GPU will be stalled";\r
ogl.yield(); // Try to give it some more time.\r
\r
// Bind textures\r
\r
- for(size_t n = 0; n < item.textures.size(); ++n)\r
- item.textures[n]->bind(n);\r
+ for(size_t n = 0; n < params.textures.size(); ++n)\r
+ params.textures[n]->bind(n);\r
\r
- if(local_key)\r
- local_key->bind(texture_id::local_key);\r
+ if(params.local_key)\r
+ params.local_key->bind(texture_id::local_key);\r
\r
- if(layer_key)\r
- layer_key->bind(texture_id::layer_key);\r
+ if(params.layer_key)\r
+ params.layer_key->bind(texture_id::layer_key);\r
\r
// Setup shader\r
\r
shader_->set("plane[3]", texture_id::plane3);\r
shader_->set("local_key", texture_id::local_key);\r
shader_->set("layer_key", texture_id::layer_key);\r
- shader_->set("is_hd", item.pix_desc.planes.at(0).height > 700 ? 1 : 0);\r
- shader_->set("has_local_key", local_key);\r
- shader_->set("has_layer_key", layer_key);\r
- shader_->set("pixel_format", item.pix_desc.pix_fmt); \r
- shader_->set("opacity", item.transform.get_is_key() ? 1.0 : item.transform.get_opacity()); \r
+ shader_->set("is_hd", params.pix_desc.planes.at(0).height > 700 ? 1 : 0);\r
+ shader_->set("has_local_key", params.local_key);\r
+ shader_->set("has_layer_key", params.layer_key);\r
+ shader_->set("pixel_format", params.pix_desc.pix_fmt); \r
+ shader_->set("opacity", params.transform.is_key ? 1.0 : params.transform.opacity); \r
\r
// Setup blend_func\r
\r
- if(item.transform.get_is_key())\r
- item.blend_mode = blend_mode::normal;\r
+ if(params.transform.is_key)\r
+ params.blend_mode = blend_mode::normal;\r
\r
if(blend_modes_)\r
{\r
- background->bind(6);\r
+ params.background->bind(6);\r
\r
shader_->set("background", texture_id::background);\r
- shader_->set("blend_mode", item.blend_mode);\r
+ shader_->set("blend_mode", params.blend_mode);\r
}\r
else\r
{\r
- switch(item.blend_mode)\r
- {\r
- case blend_mode::replace: \r
- ogl.blend_func_separate(GL_ONE, GL_ZERO, GL_ONE, GL_ONE);\r
- break;\r
- case blend_mode::normal:\r
- default:\r
- ogl.blend_func_separate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);\r
- break;\r
- }\r
+ ogl.blend_func_separate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); \r
}\r
\r
// Setup image-adjustements\r
-\r
- auto levels = item.transform.get_levels();\r
-\r
- if(levels.min_input > epsilon ||\r
- levels.max_input < 1.0-epsilon ||\r
- levels.min_output > epsilon ||\r
- levels.max_output < 1.0-epsilon ||\r
- std::abs(levels.gamma - 1.0) > epsilon)\r
+ \r
+ if(params.transform.levels.min_input > epsilon ||\r
+ params.transform.levels.max_input < 1.0-epsilon ||\r
+ params.transform.levels.min_output > epsilon ||\r
+ params.transform.levels.max_output < 1.0-epsilon ||\r
+ std::abs(params.transform.levels.gamma - 1.0) > epsilon)\r
{\r
shader_->set("levels", true); \r
- shader_->set("min_input", levels.min_input); \r
- shader_->set("max_input", levels.max_input);\r
- shader_->set("min_output", levels.min_output);\r
- shader_->set("max_output", levels.max_output);\r
- shader_->set("gamma", levels.gamma);\r
+ shader_->set("min_input", params.transform.levels.min_input); \r
+ shader_->set("max_input", params.transform.levels.max_input);\r
+ shader_->set("min_output", params.transform.levels.min_output);\r
+ shader_->set("max_output", params.transform.levels.max_output);\r
+ shader_->set("gamma", params.transform.levels.gamma);\r
}\r
else\r
shader_->set("levels", false); \r
\r
- if(std::abs(item.transform.get_brightness() - 1.0) > epsilon ||\r
- std::abs(item.transform.get_saturation() - 1.0) > epsilon ||\r
- std::abs(item.transform.get_contrast() - 1.0) > epsilon)\r
+ if(std::abs(params.transform.brightness - 1.0) > epsilon ||\r
+ std::abs(params.transform.saturation - 1.0) > epsilon ||\r
+ std::abs(params.transform.contrast - 1.0) > epsilon)\r
{\r
shader_->set("csb", true); \r
\r
- shader_->set("brt", item.transform.get_brightness()); \r
- shader_->set("sat", item.transform.get_saturation());\r
- shader_->set("con", item.transform.get_contrast());\r
+ shader_->set("brt", params.transform.brightness); \r
+ shader_->set("sat", params.transform.saturation);\r
+ shader_->set("con", params.transform.contrast);\r
}\r
else\r
shader_->set("csb", false); \r
\r
// Setup interlacing\r
\r
- if(item.mode == core::video_mode::progressive) \r
+ if(params.transform.field_mode == core::field_mode::progressive) \r
ogl.disable(GL_POLYGON_STIPPLE); \r
else \r
{\r
ogl.enable(GL_POLYGON_STIPPLE);\r
\r
- if(item.mode == core::video_mode::upper)\r
+ if(params.transform.field_mode == core::field_mode::upper)\r
ogl.stipple_pattern(upper_pattern);\r
- else if(item.mode == core::video_mode::lower)\r
+ else if(params.transform.field_mode == core::field_mode::lower)\r
ogl.stipple_pattern(lower_pattern);\r
}\r
\r
// Setup drawing area\r
\r
- ogl.viewport(0, 0, background->width(), background->height());\r
+ ogl.viewport(0, 0, params.background->width(), params.background->height());\r
\r
- auto m_p = item.transform.get_clip_translation();\r
- auto m_s = item.transform.get_clip_scale();\r
+ auto m_p = params.transform.clip_translation;\r
+ auto m_s = params.transform.clip_scale;\r
\r
- bool scissor = m_p[0] > std::numeric_limits<double>::epsilon() || m_p[1] > std::numeric_limits<double>::epsilon() &&\r
- m_s[0] < 1.0 - std::numeric_limits<double>::epsilon() || m_s[1] < 1.0 - std::numeric_limits<double>::epsilon();\r
+ bool scissor = m_p[0] > std::numeric_limits<double>::epsilon() || m_p[1] > std::numeric_limits<double>::epsilon() ||\r
+ m_s[0] < (1.0 - std::numeric_limits<double>::epsilon()) || m_s[1] < (1.0 - std::numeric_limits<double>::epsilon());\r
\r
if(scissor)\r
{\r
- double w = static_cast<double>(background->width());\r
- double h = static_cast<double>(background->height());\r
+ double w = static_cast<double>(params.background->width());\r
+ double h = static_cast<double>(params.background->height());\r
\r
ogl.enable(GL_SCISSOR_TEST);\r
ogl.scissor(static_cast<size_t>(m_p[0]*w), static_cast<size_t>(m_p[1]*h), static_cast<size_t>(m_s[0]*w), static_cast<size_t>(m_s[1]*h));\r
}\r
\r
- auto f_p = item.transform.get_fill_translation();\r
- auto f_s = item.transform.get_fill_scale();\r
+ auto f_p = params.transform.fill_translation;\r
+ auto f_s = params.transform.fill_scale;\r
\r
// Set render target\r
\r
- ogl.attach(*background);\r
+ ogl.attach(*params.background);\r
\r
// Draw\r
\r
\r
ogl.disable(GL_SCISSOR_TEST); \r
\r
- item.textures.clear();\r
+ params.textures.clear();\r
ogl.yield(); // Return resources to pool as early as possible.\r
\r
if(blend_modes_)\r
};\r
\r
image_kernel::image_kernel() : impl_(new implementation()){}\r
-void image_kernel::draw(ogl_device& ogl, \r
- render_item&& item, \r
- const safe_ptr<device_buffer>& background,\r
- const std::shared_ptr<device_buffer>& local_key, \r
- const std::shared_ptr<device_buffer>& layer_key)\r
-{\r
- impl_->draw(ogl, std::move(item), background, local_key, layer_key);\r
-}\r
-\r
-bool operator==(const render_item& lhs, const render_item& rhs)\r
+void image_kernel::draw(ogl_device& ogl, draw_params&& params)\r
{\r
- return lhs.textures == rhs.textures && lhs.transform == rhs.transform && lhs.tag == rhs.tag && lhs.mode == rhs.mode;\r
+ impl_->draw(ogl, std::move(params));\r
}\r
\r
}}
\ No newline at end of file