std::shared_ptr<shader> shader_;\r
bool blend_modes_;\r
\r
- void draw(ogl_device& ogl,\r
- render_item&& item,\r
- device_buffer& background,\r
- const std::shared_ptr<device_buffer>& local_key, \r
- const std::shared_ptr<device_buffer>& layer_key)\r
+ void draw(ogl_device& ogl, draw_params&& params)\r
{\r
static const double epsilon = 0.001;\r
\r
- CASPAR_ASSERT(item.pix_desc.planes.size() == item.textures.size());\r
+ CASPAR_ASSERT(params.pix_desc.planes.size() == params.textures.size());\r
\r
- if(item.textures.empty())\r
+ if(params.textures.empty() || !params.background)\r
return;\r
\r
- if(item.transform.opacity < epsilon)\r
+ if(params.transform.opacity < epsilon)\r
return;\r
\r
- if(!std::all_of(item.textures.begin(), item.textures.end(), std::mem_fn(&device_buffer::ready)))\r
+ if(!std::all_of(params.textures.begin(), params.textures.end(), std::mem_fn(&device_buffer::ready)))\r
{\r
CASPAR_LOG(warning) << L"[image_mixer] Performance warning. Host to device transfer not complete, GPU will be stalled";\r
ogl.yield(); // Try to give it some more time.\r
\r
// Bind textures\r
\r
- for(size_t n = 0; n < item.textures.size(); ++n)\r
- item.textures[n]->bind(n);\r
+ for(size_t n = 0; n < params.textures.size(); ++n)\r
+ params.textures[n]->bind(n);\r
\r
- if(local_key)\r
- local_key->bind(texture_id::local_key);\r
+ if(params.local_key)\r
+ params.local_key->bind(texture_id::local_key);\r
\r
- if(layer_key)\r
- layer_key->bind(texture_id::layer_key);\r
+ if(params.layer_key)\r
+ params.layer_key->bind(texture_id::layer_key);\r
\r
// Setup shader\r
\r
shader_->set("plane[3]", texture_id::plane3);\r
shader_->set("local_key", texture_id::local_key);\r
shader_->set("layer_key", texture_id::layer_key);\r
- shader_->set("is_hd", item.pix_desc.planes.at(0).height > 700 ? 1 : 0);\r
- shader_->set("has_local_key", local_key);\r
- shader_->set("has_layer_key", layer_key);\r
- shader_->set("pixel_format", item.pix_desc.pix_fmt); \r
- shader_->set("opacity", item.transform.is_key ? 1.0 : item.transform.opacity); \r
+ shader_->set("is_hd", params.pix_desc.planes.at(0).height > 700 ? 1 : 0);\r
+ shader_->set("has_local_key", params.local_key);\r
+ shader_->set("has_layer_key", params.layer_key);\r
+ shader_->set("pixel_format", params.pix_desc.pix_fmt); \r
+ shader_->set("opacity", params.transform.is_key ? 1.0 : params.transform.opacity); \r
\r
// Setup blend_func\r
\r
- if(item.transform.is_key)\r
- item.blend_mode = blend_mode::normal;\r
+ if(params.transform.is_key)\r
+ params.blend_mode = blend_mode::normal;\r
\r
if(blend_modes_)\r
{\r
- background.bind(6);\r
+ params.background->bind(6);\r
\r
shader_->set("background", texture_id::background);\r
- shader_->set("blend_mode", item.blend_mode);\r
+ shader_->set("blend_mode", params.blend_mode);\r
}\r
else\r
{\r
\r
// Setup image-adjustements\r
\r
- if(item.transform.levels.min_input > epsilon ||\r
- item.transform.levels.max_input < 1.0-epsilon ||\r
- item.transform.levels.min_output > epsilon ||\r
- item.transform.levels.max_output < 1.0-epsilon ||\r
- std::abs(item.transform.levels.gamma - 1.0) > epsilon)\r
+ if(params.transform.levels.min_input > epsilon ||\r
+ params.transform.levels.max_input < 1.0-epsilon ||\r
+ params.transform.levels.min_output > epsilon ||\r
+ params.transform.levels.max_output < 1.0-epsilon ||\r
+ std::abs(params.transform.levels.gamma - 1.0) > epsilon)\r
{\r
shader_->set("levels", true); \r
- shader_->set("min_input", item.transform.levels.min_input); \r
- shader_->set("max_input", item.transform.levels.max_input);\r
- shader_->set("min_output", item.transform.levels.min_output);\r
- shader_->set("max_output", item.transform.levels.max_output);\r
- shader_->set("gamma", item.transform.levels.gamma);\r
+ shader_->set("min_input", params.transform.levels.min_input); \r
+ shader_->set("max_input", params.transform.levels.max_input);\r
+ shader_->set("min_output", params.transform.levels.min_output);\r
+ shader_->set("max_output", params.transform.levels.max_output);\r
+ shader_->set("gamma", params.transform.levels.gamma);\r
}\r
else\r
shader_->set("levels", false); \r
\r
- if(std::abs(item.transform.brightness - 1.0) > epsilon ||\r
- std::abs(item.transform.saturation - 1.0) > epsilon ||\r
- std::abs(item.transform.contrast - 1.0) > epsilon)\r
+ if(std::abs(params.transform.brightness - 1.0) > epsilon ||\r
+ std::abs(params.transform.saturation - 1.0) > epsilon ||\r
+ std::abs(params.transform.contrast - 1.0) > epsilon)\r
{\r
shader_->set("csb", true); \r
\r
- shader_->set("brt", item.transform.brightness); \r
- shader_->set("sat", item.transform.saturation);\r
- shader_->set("con", item.transform.contrast);\r
+ shader_->set("brt", params.transform.brightness); \r
+ shader_->set("sat", params.transform.saturation);\r
+ shader_->set("con", params.transform.contrast);\r
}\r
else\r
shader_->set("csb", false); \r
\r
// Setup interlacing\r
\r
- if(item.transform.field_mode == core::field_mode::progressive) \r
+ if(params.transform.field_mode == core::field_mode::progressive) \r
ogl.disable(GL_POLYGON_STIPPLE); \r
else \r
{\r
ogl.enable(GL_POLYGON_STIPPLE);\r
\r
- if(item.transform.field_mode == core::field_mode::upper)\r
+ if(params.transform.field_mode == core::field_mode::upper)\r
ogl.stipple_pattern(upper_pattern);\r
- else if(item.transform.field_mode == core::field_mode::lower)\r
+ else if(params.transform.field_mode == core::field_mode::lower)\r
ogl.stipple_pattern(lower_pattern);\r
}\r
\r
// Setup drawing area\r
\r
- ogl.viewport(0, 0, background.width(), background.height());\r
+ ogl.viewport(0, 0, params.background->width(), params.background->height());\r
\r
- auto m_p = item.transform.clip_translation;\r
- auto m_s = item.transform.clip_scale;\r
+ auto m_p = params.transform.clip_translation;\r
+ auto m_s = params.transform.clip_scale;\r
\r
bool scissor = m_p[0] > std::numeric_limits<double>::epsilon() || m_p[1] > std::numeric_limits<double>::epsilon() ||\r
m_s[0] < (1.0 - std::numeric_limits<double>::epsilon()) || m_s[1] < (1.0 - std::numeric_limits<double>::epsilon());\r
\r
if(scissor)\r
{\r
- double w = static_cast<double>(background.width());\r
- double h = static_cast<double>(background.height());\r
+ double w = static_cast<double>(params.background->width());\r
+ double h = static_cast<double>(params.background->height());\r
\r
ogl.enable(GL_SCISSOR_TEST);\r
ogl.scissor(static_cast<size_t>(m_p[0]*w), static_cast<size_t>(m_p[1]*h), static_cast<size_t>(m_s[0]*w), static_cast<size_t>(m_s[1]*h));\r
}\r
\r
- auto f_p = item.transform.fill_translation;\r
- auto f_s = item.transform.fill_scale;\r
+ auto f_p = params.transform.fill_translation;\r
+ auto f_s = params.transform.fill_scale;\r
\r
// Set render target\r
\r
- ogl.attach(background);\r
+ ogl.attach(*params.background);\r
\r
// Draw\r
\r
\r
ogl.disable(GL_SCISSOR_TEST); \r
\r
- item.textures.clear();\r
+ params.textures.clear();\r
ogl.yield(); // Return resources to pool as early as possible.\r
\r
if(blend_modes_)\r
};\r
\r
image_kernel::image_kernel() : impl_(new implementation()){}\r
-void image_kernel::draw(ogl_device& ogl, \r
- render_item&& item, \r
- device_buffer& background,\r
- const std::shared_ptr<device_buffer>& local_key, \r
- const std::shared_ptr<device_buffer>& layer_key)\r
+void image_kernel::draw(ogl_device& ogl, draw_params&& params)\r
{\r
- impl_->draw(ogl, std::move(item), background, local_key, layer_key);\r
-}\r
-\r
-bool operator==(const render_item& lhs, const render_item& rhs)\r
-{\r
- return lhs.textures == rhs.textures && lhs.transform == rhs.transform;\r
+ impl_->draw(ogl, std::move(params));\r
}\r
\r
}}
\ No newline at end of file
\r
namespace caspar { namespace core {\r
\r
+struct item\r
+{\r
+ pixel_format_desc pix_desc;\r
+ std::vector<safe_ptr<device_buffer>> textures;\r
+ frame_transform transform;\r
+};\r
+\r
struct layer\r
{\r
- std::vector<render_item> items;\r
- blend_mode::type blend_mode;\r
+ std::vector<item> items;\r
+ blend_mode::type blend_mode;\r
\r
layer(blend_mode::type blend_mode) : blend_mode(blend_mode)\r
{\r
\r
BOOST_FOREACH(auto& layer, upper)\r
{\r
- boost::remove_erase_if(layer.items, [](const render_item& item){return !(item.transform.field_mode & field_mode::upper);});\r
+ boost::remove_erase_if(layer.items, [](const item& item){return !(item.transform.field_mode & field_mode::upper);});\r
BOOST_FOREACH(auto& item, layer.items)\r
item.transform.field_mode = field_mode::upper;\r
}\r
\r
BOOST_FOREACH(auto& layer, lower)\r
{\r
- boost::remove_erase_if(layer.items, [](const render_item& item){return !(item.transform.field_mode & field_mode::lower);});\r
+ boost::remove_erase_if(layer.items, [](const item& item){return !(item.transform.field_mode & field_mode::lower);});\r
BOOST_FOREACH(auto& item, layer.items)\r
item.transform.field_mode = field_mode::lower;\r
}\r
\r
- draw(std::move(upper), *draw_buffer);\r
- draw(std::move(lower), *draw_buffer);\r
+ draw(std::move(upper), draw_buffer);\r
+ draw(std::move(lower), draw_buffer);\r
}\r
else\r
{\r
- draw(std::move(layers), *draw_buffer);\r
+ draw(std::move(layers), draw_buffer);\r
}\r
\r
auto host_buffer = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only);\r
return host_buffer;\r
}\r
\r
- void draw(std::vector<layer>&& layers, \r
- device_buffer& draw_buffer)\r
+ void draw(std::vector<layer>&& layers, \r
+ safe_ptr<device_buffer>& draw_buffer)\r
{\r
std::shared_ptr<device_buffer> layer_key_buffer;\r
\r
}\r
\r
void draw_layer(layer&& layer, \r
- device_buffer& draw_buffer,\r
+ safe_ptr<device_buffer>& draw_buffer,\r
std::shared_ptr<device_buffer>& layer_key_buffer)\r
{ \r
if(layer.items.empty())\r
auto layer_draw_buffer = create_device_buffer(4);\r
\r
BOOST_FOREACH(auto& item, layer.items)\r
- draw_item(std::move(item), *layer_draw_buffer, local_key_buffer, layer_key_buffer); \r
+ draw_item(std::move(item), layer_draw_buffer, local_key_buffer, layer_key_buffer); \r
\r
- render_item item;\r
- item.pix_desc.pix_fmt = pixel_format::bgra;\r
- item.pix_desc.planes = list_of(pixel_format_desc::plane(channel_.get_format_desc().width, channel_.get_format_desc().height, 4));\r
- item.textures = list_of(layer_draw_buffer);\r
- item.transform = frame_transform();\r
- item.blend_mode = layer.blend_mode;\r
-\r
- kernel_.draw(channel_.ogl(), std::move(item), draw_buffer, nullptr, nullptr);\r
+ draw_params draw_params;\r
+ draw_params.pix_desc.pix_fmt = pixel_format::bgra;\r
+ draw_params.pix_desc.planes = list_of(pixel_format_desc::plane(channel_.get_format_desc().width, channel_.get_format_desc().height, 4));\r
+ draw_params.textures = list_of(layer_draw_buffer);\r
+ draw_params.transform = frame_transform();\r
+ draw_params.blend_mode = layer.blend_mode;\r
+ draw_params.background = draw_buffer;\r
+\r
+ kernel_.draw(channel_.ogl(), std::move(draw_params));\r
}\r
else // fast path\r
{\r
std::swap(local_key_buffer, layer_key_buffer);\r
}\r
\r
- void draw_item(render_item&& item, \r
- device_buffer& draw_buffer, \r
+ void draw_item(item&& item, \r
+ safe_ptr<device_buffer>& draw_buffer, \r
std::shared_ptr<device_buffer>& local_key_buffer, \r
std::shared_ptr<device_buffer>& layer_key_buffer)\r
- { \r
+ { \r
+ draw_params draw_params;\r
+ draw_params.pix_desc = std::move(item.pix_desc);\r
+ draw_params.textures = std::move(item.textures);\r
+ draw_params.transform = std::move(item.transform);\r
+ draw_params.blend_mode = blend_mode::normal;\r
+\r
if(item.transform.is_key)\r
{\r
local_key_buffer = local_key_buffer ? local_key_buffer : create_device_buffer(1);\r
- kernel_.draw(channel_.ogl(), std::move(item), *local_key_buffer, nullptr, nullptr);\r
+\r
+ draw_params.background = local_key_buffer;\r
+ draw_params.local_key = nullptr;\r
+ draw_params.layer_key = nullptr;\r
+\r
+ kernel_.draw(channel_.ogl(), std::move(draw_params));\r
}\r
else\r
{\r
- kernel_.draw(channel_.ogl(), std::move(item), draw_buffer, local_key_buffer, layer_key_buffer);\r
- local_key_buffer = nullptr;\r
+ draw_params.background = draw_buffer;\r
+ draw_params.local_key = std::move(local_key_buffer);\r
+ draw_params.layer_key = layer_key_buffer;\r
+\r
+ kernel_.draw(channel_.ogl(), std::move(draw_params));\r
} \r
}\r
\r
if(frame.get_frame_transform().field_mode == field_mode::empty)\r
return;\r
\r
- core::render_item item;\r
+ item item;\r
item.pix_desc = frame.get_pixel_format_desc();\r
item.textures = frame.get_textures();\r
item.transform = transform_stack_.back();\r