RESIZE_EFFECT,
MULTIPLY_EFFECT,
MIX_EFFECT,
- LIFT_GAMMA_GAIN_EFFECT
+ LIFT_GAMMA_GAIN_EFFECT,
+
+ NO_EFFECT_TYPE
};
// An EffectBlueprint refers to an Effect before it's being added to the graph.
#endif
struct MenuEntry {
+ MenuEntry(const std::string &text, lua_State *L, int lua_ref)
+ : text(text), is_submenu(false), entry{L, lua_ref} {}
+ MenuEntry(const std::string &text, std::vector<std::unique_ptr<MenuEntry>> submenu)
+ : text(text), is_submenu(true), submenu(std::move(submenu)) {}
+ ~MenuEntry();
+
std::string text;
- int lua_ref;
+ bool is_submenu;
+
+ union {
+ // is_submenu = false.
+ struct {
+ lua_State *L;
+ int lua_ref;
+ } entry;
+
+ // is_submenu = true.
+ std::vector<std::unique_ptr<MenuEntry>> submenu;
+ };
};
- std::vector<MenuEntry> get_theme_menu() { return theme_menu; } // Can be empty for no menu.
+ MenuEntry *get_theme_menu() { return theme_menu.get(); } // Can be empty for no menu.
void theme_menu_entry_clicked(int lua_ref);
// Will be invoked every time the theme sets a new menu.
private:
void register_constants();
- void register_class(const char *class_name, const luaL_Reg *funcs);
+ void register_class(const char *class_name, const luaL_Reg *funcs, EffectType effect_type = NO_EFFECT_TYPE);
int set_theme_menu(lua_State *L);
Chain get_chain_from_effect_chain(movit::EffectChain *effect_chain, unsigned num, const InputState &input_state);
html_signal_connections;
#endif
- std::vector<MenuEntry> theme_menu;
+ std::unique_ptr<MenuEntry> theme_menu;
std::function<void()> theme_menu_callback;
friend class LiveInputWrapper;