-- Nageru theme for TFK mini-tournament 2017, based on the default theme.
-local futatabi_server = "http://10.1.0.172:9096"
+local futatabi_server = "http://10.42.0.1:9096"
local state = {
transition_start = -2.0,
live_signal_num = 0,
preview_signal_num = 1
}
-local NUM_CAMERAS = 6
+local NUM_CAMERAS = 7
-- Valid values for live_signal_num and preview_signal_num.
local INPUT0_SIGNAL_NUM = 0
local INPUT3_SIGNAL_NUM = 3
local INPUT4_SIGNAL_NUM = 4
local INPUT5_SIGNAL_NUM = 5
+local INPUT6_SIGNAL_NUM = 6
+local COMMENTATOR_SIGNAL_NUM = 4
local VIDEO_SIGNAL_NUM = NUM_CAMERAS
local SBS_SIGNAL_NUM = NUM_CAMERAS + 1
local STATIC_SIGNAL_NUM = NUM_CAMERAS + 2
local iptv_video = VideoInput.new(futatabi_server, Nageru.VIDEO_FORMAT_YCBCR)
iptv_video:change_rate(10.0)
-local static_image = ImageInput.new(cef_path .. "/nageru/dsn-bg.png")
+local static_image = ImageInput.new(cef_path .. "/nageru/tfk_pause.png")
+local first_frame = true
+local multiviewer_enabled = false
function reload_cef()
cef_input:reload()
iptv_video:disconnect()
end
+function toggle_multiviewer()
+ multiviewer_enabled = not multiviewer_enabled
+end
+
-- An overlay with variable alpha.
function make_overlay(scene, base)
local image = scene:add_input(cef_input)
local ret = {
input = scene:add_input(),
resample_effect = scene:add_optional_effect(ResampleEffect.new()), -- Activated if scaling.
- wb_effect = scene:add_auto_white_balance()
+ wb_effect = scene:add_white_balance()
}
ret.overlay = make_overlay(scene, ret.wb_effect)
return ret
function make_sbs_input(scene, has_overlay)
local input = scene:add_input()
- local wb_effect = scene:add_auto_white_balance()
+ local wb_effect = scene:add_white_balance()
local overlay = has_overlay and make_overlay(scene, wb_effect) or nil
local resample_effect = scene:add_effect({ResampleEffect.new(), ResizeEffect.new()})
local padding_effect = scene:add_effect(IntegralPaddingEffect.new())
local input = scene:add_input()
local resample_effect = scene:add_effect({ResampleEffect.new(), ResizeEffect.new(), IdentityEffect.new()})
- local wb_effect = scene:add_auto_white_balance()
+ local wb_effect = scene:add_white_balance()
local overlay = make_overlay(scene, wb_effect)
return {
scene.scene:finalize()
return scene
end
-
local simple_scene = make_simple_scene()
-- Load all the stinger frames.
local overlay_scene_lq_input = overlay_scene_lq:add_input(cef_input)
overlay_scene_lq:finalize(false)
+-- A debugging scene to show a simple multiviewer. HQ only, since there is no preview.
+function make_multiview_scene()
+ local scene = Scene.new(16, 9)
+ local bg = scene:add_input(ImageInput.new(cef_path .. "/nageru/white.png"))
+ local mv_width = 1280 / 3
+ local mv_height = 720 / 3
+ local mv_offset = (720 - mv_height * 2) / 2
+
+ for input_idx=0,5 do
+ local input = scene:add_input(input_idx)
+
+ local resize = scene:add_effect(ResizeEffect.new())
+ resize:set_int("width", mv_width)
+ resize:set_int("height", mv_height)
+
+ local padding = scene:add_effect(IntegralPaddingEffect.new())
+ padding:set_int("width", 1280)
+ padding:set_int("height", 720)
+ padding:set_int("left", (input_idx % 3) * mv_width)
+ padding:set_int("top", math.floor(input_idx / 3) * mv_height + mv_offset)
+
+ local overlay = scene:add_effect(OverlayEffect.new(), bg, padding)
+ bg = overlay
+ end
+
+ scene:finalize(true)
+ return scene
+end
+local multiview_scene_hq = make_multiview_scene()
+
function needs_scale(signals, signal_num, width, height)
if signal_num == STATIC_SIGNAL_NUM then
-- We assume this is already correctly scaled at load time.
end
function is_plain_signal(num)
- return (num >= INPUT0_SIGNAL_NUM and num <= INPUT5_SIGNAL_NUM) or (num == VIDEO_SIGNAL_NUM)
+ return (num >= INPUT0_SIGNAL_NUM and num <= INPUT6_SIGNAL_NUM) or (num == VIDEO_SIGNAL_NUM)
end
-- Helper function to write e.g. “720p60”. The difference between this
elseif signal_num == INPUT3_SIGNAL_NUM then
return "Goal R (" .. get_channel_resolution(signal_num) .. ")"
elseif signal_num == INPUT4_SIGNAL_NUM then
- return "Ambience (" .. get_channel_resolution(signal_num) .. ")"
- elseif signal_num == INPUT5_SIGNAL_NUM then
return "Commentators (" .. get_channel_resolution(signal_num) .. ")"
+ elseif signal_num == INPUT5_SIGNAL_NUM then
+ return "Hall A2 (" .. get_channel_resolution(signal_num) .. ")"
+ elseif signal_num == INPUT6_SIGNAL_NUM then
+ return "Hall A1 (" .. get_channel_resolution(signal_num) .. ")"
elseif signal_num == VIDEO_SIGNAL_NUM then
local res = last_resolution[iptv_video:get_signal_num()]
if (not res) or res.last_subtitle == nil then
end
function is_sbs_participating_signal(signal_num)
- return signal_num == INPUT0_SIGNAL_NUM or signal_num == INPUT4_SIGNAL_NUM
+ return signal_num == INPUT0_SIGNAL_NUM or signal_num == COMMENTATOR_SIGNAL_NUM
end
function simple_signal_has_overlay(signal_num)
-- The commentator output has no overlay on it.
- return signal_num ~= INPUT4_SIGNAL_NUM
+ return signal_num ~= COMMENTATOR_SIGNAL_NUM
end
-- API ENTRY POINT
return res
end
+local last_alsa_sound_shark_volume = -1 -- Always update on the first frame.
+
+function update_volume()
+ if Nageru.get_num_audio_buses() < 3 or
+ Nageru.get_audio_bus_name(2) ~= 'Sound Shark' then
+ -- We haven't loaded the right audio mapping.
+ return
+ end
+
+ if first_frame then
+ Nageru.set_audio_bus_fader_level_db(2, -math.huge)
+ first_frame = false
+ end
+
+ local volume_db = Nageru.get_audio_bus_fader_level_db(2)
+ if Nageru.get_audio_bus_mute(2) or volume_db < -100.0 then
+ volume_db = -100.0
+ end
+ cef_input:execute_javascript_async("set_sound_shark_volume_db(" .. volume_db .. ")")
+
+ local desired_alsa_sound_shark_volume = (volume_db < -40.0) and 0 or 154 -- 154 corresponds to 70% in alsamixer for this input.
+ if desired_alsa_sound_shark_volume ~= last_alsa_sound_shark_volume then
+ os.execute("amixer -D hw:CARD=USB sset 'Mix A Input 04' " .. desired_alsa_sound_shark_volume .. " &")
+ os.execute("amixer -D hw:CARD=USB sset 'Mix B Input 04' " .. desired_alsa_sound_shark_volume .. " &")
+ last_alsa_sound_shark_volume = desired_alsa_sound_shark_volume
+ end
+end
+
local last_rate = 0.0
-- API ENTRY POINT
-- want to set (through set_int() etc.). The parameters will be snapshot
-- at return time and used during rendering.
function get_scene(num, t, width, height, signals)
+ if num == 0 then
+ update_volume()
+ end
+
local input_resolution = {}
for signal_num=0,(NUM_CAMERAS-1) do
input_resolution[signal_num] = fetch_input_resolution(signals, signal_num)
last_rate = new_rate
end
+ if num == 0 and multiviewer_enabled then -- Live, with debugging on.
+ return multiview_scene_hq
+ end
+
if num == 0 then -- Live.
-- See if we're in a transition.
finish_transitions(t)
function prepare_sbs_scene(state, scene, t, transition_type, src_signal, dst_signal, screen_width, screen_height, input_resolution, hq)
scene.input0.input:display(0)
- scene.input1.input:display(5)
+ scene.input1.input:display(COMMENTATOR_SIGNAL_NUM)
-- Both inputs are the same size (true side-by-side).
local pos0 = pos_from_top_left(1280 - 616 - 16, 186, 616, 347, screen_width, screen_height)
if signal == INPUT0_SIGNAL_NUM then
affine_param = find_affine_param(pos0, lerp_pos(pos0, pos_fs, real_t))
- elseif signal == INPUT4_SIGNAL_NUM then
+ elseif signal == COMMENTATOR_SIGNAL_NUM then
affine_param = find_affine_param(pos1, lerp_pos(pos1, pos_fs, real_t))
end
end
ThemeMenu.set(
{ "Reload overlay", reload_cef },
- { "Disconnect IPTV", disconnect_iptv }
+ { "Disconnect IPTV", disconnect_iptv },
+ { "Toggle multiviewer", toggle_multiviewer }
)