]> git.sesse.net Git - ultimatescore/blobdiff - nageru/ultimate.lua
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[ultimatescore] / nageru / ultimate.lua
index aec368dbbdbf3e61c35ea39252d585578f4051e9..65c64b303186fbec7db7b364580d86b6d9a79493 100644 (file)
@@ -139,14 +139,10 @@ fade_scene = make_fade_scene()
 
 function make_sbs_input(scene, has_overlay)
        local input = scene:add_input()
-       local resample_effect = ResampleEffect.new()
-       local resize_effect = ResizeEffect.new()
        return {
                input = input,
                overlay = has_overlay and make_overlay(scene, input) or nil,
-               resample_effect = resample_effect,
-               resize_effect = resize_effect,
-               resample_switcher = scene:add_effect({resample_effect, resize_effect}),
+               resample_effect = scene:add_effect({ResampleEffect.new(), ResizeEffect.new()}),
                wb_effect = scene:add_effect(WhiteBalanceEffect.new()),
                padding_effect = scene:add_effect(IntegralPaddingEffect.new())
        }
@@ -242,17 +238,17 @@ function needs_scale(signals, signal_num, width, height)
        return (signals:get_width(signal_num) ~= width or signals:get_height(signal_num) ~= height)
 end
 
-function set_scale_parameters_if_needed(scene_or_input, signals, signal_num, width, height)
+function set_scale_parameters_if_needed(scene, signals, signal_num, width, height, hq)
        if needs_scale(signals, signal_num, width, height) then
                if hq then
-                       scene_or_input.resample_effect:choose(ResampleEffect)  -- High-quality resampling.
+                       scene.resample_effect:choose(ResampleEffect)  -- High-quality resampling.
                else
-                       scene_or_input.resample_effect:choose(ResizeEffect)  -- Low-quality resampling.
+                       scene.resample_effect:choose(ResizeEffect)  -- Low-quality resampling.
                end
-               scene_or_input.resample_effect:set_int("width", width)
-               scene_or_input.resample_effect:set_int("height", height)
+               scene.resample_effect:set_int("width", width)
+               scene.resample_effect:set_int("height", height)
        else
-               scene_or_input.resample_effect:disable()
+               scene.resample_effect:disable()
        end
 
 end
@@ -752,13 +748,13 @@ function get_scene(num, t, width, height, signals)
                if state.transition_type == ZOOM_TRANSITION then
                        -- Transition in or out of SBS.
                        sbs_scene.input0.overlay.overlay_effect:enable_if(state.overlay_enabled)
-                       prepare_sbs_scene(state, sbs_scene, calc_zoom_progress(t), state.transition_type, state.transition_src_signal, state.transition_dst_signal, width, height, input_resolution)
+                       prepare_sbs_scene(state, sbs_scene, calc_zoom_progress(t), state.transition_type, state.transition_src_signal, state.transition_dst_signal, width, height, input_resolution, true)
                        prepare_overlay_live(state, sbs_scene, t, 1.0)
                        return sbs_scene.scene
                elseif state.transition_type == NO_TRANSITION and state.live_signal_num == SBS_SIGNAL_NUM then
                        -- Static SBS view.
                        sbs_scene.input0.overlay.overlay_effect:enable_if(state.overlay_enabled)
-                       prepare_sbs_scene(state, sbs_scene, 0.0, NO_TRANSITION, 0, SBS_SIGNAL_NUM, width, height, input_resolution)
+                       prepare_sbs_scene(state, sbs_scene, 0.0, NO_TRANSITION, 0, SBS_SIGNAL_NUM, width, height, input_resolution, true)
                        prepare_overlay_live(state, sbs_scene, t, 1.0)
                        return sbs_scene.scene
                elseif state.transition_type == FADE_TRANSITION then
@@ -768,7 +764,7 @@ function get_scene(num, t, width, height, signals)
                        if state.stinger_in_progress then
                                stinger_scene.overlay.overlay_effect:enable_if(overlay_really_enabled)
                                stinger_scene.input:display(state.live_signal_num)
-                               set_scale_parameters_if_needed(stinger_scene, signals, state.live_signal_num, width, height)
+                               set_scale_parameters_if_needed(stinger_scene, signals, state.live_signal_num, width, height, true)
                                set_neutral_color_from_signal(state, stinger_scene.wb_effect, state.live_signal_num)
 
                                stinger_scene.stinger_input:display(stinger_images[state.stinger_frame])
@@ -795,7 +791,7 @@ function get_scene(num, t, width, height, signals)
                        else
                                simple_scene.overlay.overlay_effect:enable_if(overlay_really_enabled)
                                simple_scene.input:display(state.live_signal_num)
-                               set_scale_parameters_if_needed(simple_scene, signals, state.live_signal_num, width, height)
+                               set_scale_parameters_if_needed(simple_scene, signals, state.live_signal_num, width, height, true)
                                set_neutral_color_from_signal(state, simple_scene.wb_effect, state.live_signal_num)
                                prepare_overlay_live(state, simple_scene, t, 1.0)
                                return simple_scene.scene
@@ -829,14 +825,14 @@ function get_scene(num, t, width, height, signals)
                local signal_num = num - 2
                simple_scene.overlay.overlay_effect:enable_if(show_overlay)
                simple_scene.input:display(signal_num)
-               set_scale_parameters_if_needed(simple_scene, signals, signal_num, width, height)
+               set_scale_parameters_if_needed(simple_scene, signals, signal_num, width, height, false)
                set_neutral_color_from_signal(state, simple_scene.wb_effect, signal_num)
                prepare_overlay_static(simple_scene, t)
                return simple_scene.scene
        end
        if num == SBS_SIGNAL_NUM + 2 then
                sbs_scene.input0.overlay.overlay_effect:enable_if(show_overlay)
-               prepare_sbs_scene(state, sbs_scene, 0.0, NO_TRANSITION, 0, SBS_SIGNAL_NUM, width, height, input_resolution)
+               prepare_sbs_scene(state, sbs_scene, 0.0, NO_TRANSITION, 0, SBS_SIGNAL_NUM, width, height, input_resolution, false)
                return sbs_scene.scene
        end
        if num == STATIC_SIGNAL_NUM + 2 then
@@ -876,7 +872,7 @@ function pos_from_top_left(x, y, width, height, screen_width, screen_height)
        }
 end
 
-function prepare_sbs_scene(state, scene, t, transition_type, src_signal, dst_signal, screen_width, screen_height, input_resolution)
+function prepare_sbs_scene(state, scene, t, transition_type, src_signal, dst_signal, screen_width, screen_height, input_resolution, hq)
        scene.input0.input:display(0)
        scene.input1.input:display(4)
        set_neutral_color(scene.input0.wb_effect, state.neutral_colors[1])
@@ -912,8 +908,8 @@ function prepare_sbs_scene(state, scene, t, transition_type, src_signal, dst_sig
        end
 
        -- NOTE: input_resolution is not 1-indexed, unlike usual Lua arrays.
-       place_rectangle_with_affine(scene.input0, pos0, affine_param, screen_width, screen_height, input_resolution[0].width, input_resolution[0].height)
-       place_rectangle_with_affine(scene.input1, pos1, affine_param, screen_width, screen_height, input_resolution[1].width, input_resolution[1].height)
+       place_rectangle_with_affine(scene.input0, pos0, affine_param, screen_width, screen_height, input_resolution[0].width, input_resolution[0].height, hq)
+       place_rectangle_with_affine(scene.input1, pos1, affine_param, screen_width, screen_height, input_resolution[1].width, input_resolution[1].height, hq)
 end
 
 -- Find the transformation that changes the first rectangle to the second one.
@@ -928,13 +924,13 @@ function find_affine_param(a, b)
        }
 end
 
-function place_rectangle_with_affine(input, pos, aff, screen_width, screen_height, input_width, input_height)
+function place_rectangle_with_affine(input, pos, aff, screen_width, screen_height, input_width, input_height, hq)
        local x0 = pos.x0 * aff.sx + aff.tx
        local x1 = pos.x1 * aff.sx + aff.tx
        local y0 = pos.y0 * aff.sy + aff.ty
        local y1 = pos.y1 * aff.sy + aff.ty
 
-       place_rectangle(input, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height)
+       place_rectangle(input, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height, hq)
 end
 
 function place_rectangle(input, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height, hq)
@@ -943,9 +939,9 @@ function place_rectangle(input, x0, y0, x1, y1, screen_width, screen_height, inp
 
        -- Cull.
        if x0 > screen_width or x1 < 0.0 or y0 > screen_height or y1 < 0.0 then
-               input.resample_switcher:choose(ResizeEffect)  -- Low-quality resizing.
-               input.resize_effect:set_int("width", 1)
-               input.resize_effect:set_int("height", 1)
+               input.resample_effect:choose(ResizeEffect)  -- Low-quality resizing.
+               input.resample_effect:set_int("width", 1)
+               input.resample_effect:set_int("height", 1)
                input.padding_effect:set_int("left", screen_width + 100)
                input.padding_effect:set_int("top", screen_height + 100)
                return
@@ -976,7 +972,7 @@ function place_rectangle(input, x0, y0, x1, y1, screen_width, screen_height, inp
 
        if hq then
                -- High-quality resampling.
-               input.resample_switcher:choose(ResampleEffect)
+               local resample_effect = input.resample_effect:choose(ResampleEffect)
 
                local x_subpixel_offset = x0 - math.floor(x0)
                local y_subpixel_offset = y0 - math.floor(y0)
@@ -992,18 +988,18 @@ function place_rectangle(input, x0, y0, x1, y1, screen_width, screen_height, inp
                -- excess edge of pixels and subpixels, which we'll correct for soon.)
                local zoom_x = (x1 - x0) / (width * (srcx1 - srcx0))
                local zoom_y = (y1 - y0) / (height * (srcy1 - srcy0))
-               input.resample_effect:set_float("zoom_x", zoom_x)
-               input.resample_effect:set_float("zoom_y", zoom_y)
-               input.resample_effect:set_float("zoom_center_x", 0.0)
-               input.resample_effect:set_float("zoom_center_y", 0.0)
+               resample_effect:set_float("zoom_x", zoom_x)  -- Use the actual effect specialization; specific to ResampleEffect.
+               resample_effect:set_float("zoom_y", zoom_y)
+               resample_effect:set_float("zoom_center_x", 0.0)
+               resample_effect:set_float("zoom_center_y", 0.0)
 
                -- Padding must also be to a whole-pixel offset.
                input.padding_effect:set_int("left", math.floor(x0))
                input.padding_effect:set_int("top", math.floor(y0))
 
                -- Correct _that_ discrepancy by subpixel offset in the resampling.
-               input.resample_effect:set_float("left", srcx0 * input_width - x_subpixel_offset / zoom_x)
-               input.resample_effect:set_float("top", srcy0 * input_height - y_subpixel_offset / zoom_y)
+               resample_effect:set_float("left", srcx0 * input_width - x_subpixel_offset / zoom_x)
+               resample_effect:set_float("top", srcy0 * input_height - y_subpixel_offset / zoom_y)
 
                -- Finally, adjust the border so it is exactly where we want it.
                input.padding_effect:set_float("border_offset_left", x_subpixel_offset)
@@ -1012,12 +1008,12 @@ function place_rectangle(input, x0, y0, x1, y1, screen_width, screen_height, inp
                input.padding_effect:set_float("border_offset_bottom", y1 - (math.floor(y0) + height))
        else
                -- Lower-quality simple resizing.
-               input.resample_switcher:choose(ResizeEffect)
+               input.resample_effect:choose(ResizeEffect)
 
                local width = round(x1 - x0)
                local height = round(y1 - y0)
-               input.resize_effect:set_int("width", width)
-               input.resize_effect:set_int("height", height)
+               input.resample_effect:set_int("width", width)
+               input.resample_effect:set_int("height", height)
 
                -- Padding must also be to a whole-pixel offset.
                input.padding_effect:set_int("left", math.floor(x0))